Also, you can change the destination of a message send at runtime, but you can't change the destination of a function call unless you're dtrace and can do code patching.
and the profound enlightenment ( https://news.ycombinator.com/item?id=42130432 ) is not specific to message passing but about a dynamic language runtime. being able to intercept messages/function calls is just one of the benefits of that.
Are you sure about that?
]pwd
objc4/runtime/Messengers.subproj
]rg malloc
]
The two variants I implemented way back when also did not require malloc.And of course NeXT used objc_msgSend() in the kernel, to good effect, so that's pretty low-level.
Bona fide message passing is asynchronous. A message is sent and the send operation immediately returns, without blocking for a reply.
Nothing else should be called "message passing".
The point is that it encompasses all of these things: synchronous, asynchronous, local, distributed, late-bound, early bound, point-to-point, broadcast, multicast.
And ideally, you should be able to select which kind you want on a case-by-case basis. With ease.
Rather than having to choose a different programming language.
So, the gist of the difference is this: object-oriented programming is, at its core, about late binding. Specifically, delaying decisions about what code will run when until run-time. But there's still some wiggle room to decide how late certain decisions are made. Most mainstream object-oriented languages like Java and C# more-or-less wait until the start of run-time to decide, but at that point the mapping from argument type to which code is run is pretty much settled. (This isn't necessarily 100% true, but it's the general rule.)
In a system that uses message passing, it's pushed even later, to method invocation time. Basically, each object (actor, whatever) gets to decide what code will be executed to handle a message every time it receives a new message, even for messages of the same type. In practice, most the time it's always the same code. But the point is that this level of dynamicism is a first-class language feature and not just a thing you can accomplish with hacks.
and i believe what you say about java and wikipedia. it just shows again that the distinction is not obvious.
i found this discussion on stackexchange: https://softwareengineering.stackexchange.com/questions/3352...
but reading that doesn't help me to tell the distinction between java and smalltalk either. the point appears to be that all OO is message passing, and the only distinction as far as i can tell is that java doesn't have extreme late-binding of all things, but that is something i can't know just by looking at the language. it's a hidden implementation detail. not being able to tell how the message is processed is another feature that message passing is supposed to have, btw.
the stackexchange answer however also shows why i am not seeing any revelation when using smalltalk. if all OO is supposed to be message passing then it's no wonder, it all looks the same to me.
note that i don't want to argue either way. i don't know enough about this to make any kind of argument. and i am trying to figure out the right questions to ask so i can learn and understand more. your comment did help me move forward at least. thanks.
"In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations. The invoking program sends a message and relies on the object to select and execute the appropriate code."
Method invocation won out mostly because of Java and C++
but according to the wikipedia article java uses message passing.
supposedly the distinction is that i can have a generic method that gets called if a named method can not be found. in smalltalk that's doesNotUnderstand: in ruby it's method_missing. javascript used to have __noSuchMethod__, in php i can overload __call, in pike i do the same with defining a method called `(), and many more.
so are they all using message passing? and then if java is supposed to use message passing and javascript removed __noSuchMethod__ it seems that alone can't be the distinction.
if there is a distinction at all then it look more like an implementation detail that does not actually affect what kind of code you can write, and more importantly, based on that it is not at all clear that method invocation won out.