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Re:Apple's M4 Max chip is the fastest single-core performer ... by 8f2ab37a-ed6c on Friday November 01, 2024 @04:50PM (#42021422)
Too bad it's still sluggish for latest tech game dev with engines like UE :( It'd be great to ditch the Windows ecosystem, at least at dev time.
Re:Apple's M4 Max chip is the fastest single-core performer ... by miohtama on Friday November 01, 2024 @05:08PM (#42021573)
Game performance is often GPU bound, not CPU bound.
Re:Apple's M4 Max chip is the fastest single-core performer ... by jrockway on Friday November 01, 2024 @05:17PM (#42021640)
It depends on the game. If there are a lot of game simulation calculations to do for every frame, then you're going to be CPU constrained. If it's a storybook that you're walking through and every pixel is raytraced using tons of 8000x8000 texture maps, then it's going to be GPU constrained.

Most games are combinations of the two, and so some people are going to be CPU limited and some people are going to be GPU limited. For games I play, I'm often CPU limited; I can set the graphics to low at 1280 x 720, or ultra at 3840 x 2160 and get the same FPS. That's CPU limiting.

Re:Apple's M4 Max chip is the fastest single-core performer ... by magicalhippo on Friday November 01, 2024 @05:59PM (#42021977)
I recently swapped out my AMD 3800X with a 5900X as an alternative to a full platform upgrade. I got it mostly for non-gaming workloads, however I do enjoy games.

Paired with my aging but still chugging 2080Ti, the max framerates in games I play did not significantly increase.

However I did get a significant improvement in 99-percentile framerate, and the games feel much smoother. YMMV, but it surprised me a bit.

Re:Apple's M4 Max chip is the fastest single-core performer ... by rbanffy on Friday November 01, 2024 @05:53PM (#42021924)
> If there are a lot of game simulation calculations

Why not move at least some of that into the GPU as well? Lots of different branchy code paths for the in-game objects?

Re:Apple's M4 Max chip is the fastest single-core performer ... by TinkersW on Friday November 01, 2024 @07:01PM (#42022389)
Latency of communication with GPU is too large, and GPUs suck at things CPUs are good at.
Re:Apple's M4 Max chip is the fastest single-core performer ... by rbanffy on Saturday November 02, 2024 @06:57AM (#42025546)
Wouldn’t the latency be because of no shared memory and game context data having to go over the PCIe bus?

GPUs suck at branchy code, but is that the case with this simulation data? I can see why it’d suck for NPC simulation, but not physics.

Re:Apple's M4 Max chip is the fastest single-core performer ... by loaph on Friday November 01, 2024 @05:19PM (#42021651)
Do you have a source? My experience is the opposite is often true
Re:Apple's M4 Max chip is the fastest single-core performer ... by miohtama on Friday November 01, 2024 @05:25PM (#42021707)
It's called Cyberpunk 2077
Re:Apple's M4 Max chip is the fastest single-core performer ... by dlachausse on Friday November 01, 2024 @09:25PM (#42023314)
Good news! It's coming to Apple Silicon next year...

https://www.cyberpunk.net/en/news/50947/just-announced-cyber...

Re:Apple's M4 Max chip is the fastest single-core performer ... by FactKnower69 on Friday November 01, 2024 @06:51PM (#42022343)
1. parent is talking about Unreal Editor, not playing games

2. yes, different pieces of software have different bottlenecks under different configurations... what is the point of a comment like this?

Re:Apple's M4 Max chip is the fastest single-core performer ... by MBCook on Saturday November 02, 2024 @12:22AM (#42024054)
Even if it’s a relatively niche tool, if that’s the tool of your job depends on then that’s the thing that gates if you can use the computer.