If everyone's doing that all day every day on each eye, that's a reasonable guess of an upper bound: you as a human cannot actually consume more even if you make it.
GANs can already do that speed, but any given GAN is a specialist AI and not a general model; diffusion models are general, but they're slower (best generation speed I've seen is 4-5 frames per second on unknown hardware). LLMs aren't really suited to doing images at all, but can control other models (this is what ChatGPT does when "it makes an image" — it calls out to DALL•E).
* how long I've been paying attention to that, not a detailed historical analysis
That said, if we got to such a massive scale I'd expect us to hit other limits first (electricity available, best produced, storage space, network transmission, etc.).
Or did I totally misunderstand your example here? I may have misread it completely, if so sorry about that!
Sure, absolutely. But I can say the same of food, which is why I drew the analogy between them previously.
> That said, if we got to such a massive scale I'd expect us to hit other limits first (electricity available, best produced, storage space, network transmission, etc.).
Difficult to guess when the quality isn't yet at the right threshold: GANs are already this speed on phone hardware*, so we're not bounded on that specific combination with available electrical energy; on the other hand, 2 years ago I was seeing images for about 3 kJ, which is in the region of hundreds of kilowatts for 2 eyes at 60 fps, which is absolutely going to be a problem… if they were limited to that hardware and with that model (though both are moving targets, I'd be very surprised if the unknown hardware that I've seen doing 4-5 fps was burning 12-15 kW, but it's not strictly speaking impossible it really was that power hungry).
* Specifically: on an iPhone 11, BlazeStyleGAN model was generating images in 12.14 ms, which is just over 82 fps — https://research.google/blog/mediapipe-facestylizer-on-devic...
Now maybe waste is a bigger issue with content than with food. I'm not sure. Both have some nonzero cost to waste. It might depend on how content is distributed
I'd would say that text is capable of being extremely useful even when no human reads it, because of source code, maths proofs, etc.
But I'm curious: 238 wpm * 0.75 words per token * 16 (waking) hours per day * 83 years * $10.00 / 1M output tokens (current API cost for 4o without batching) means the current cost of making as many tokens as a human can read in a lifetime is $92,300: https://www.wolframalpha.com/input?i=238+words+per+minute+%2...
With these numbers, a well-written project with even a billion lines of code would be a rounding error even if only a thousand people used any specific such software and none of that was ever shared with what other people wanted to get done.
Market dynamics should push people to stop generating that content if they don't enough value to justify the cost. In practice, though, it hasn't seemed to happen yet and we must be pass a threshold where there's more content created online than we could ever value.
It'd make for an interesting study, but short of having verifiable data I have to assume we'll continue increasing the rate at which content is created whether the value is there or not.
You'd most likely categorize all of the unseen textures or higher-than-needed resolution in your "waste" bucket, and I can't argue with that. But VR still clearly means that there is at least theoretical room for "realtime video generated custom for every viewer, which in turn is composed of even more content sources".
When it comes to converting electricity into images and text, there really is no upper bound in sight. People are happy to load the internet up with as much content as they can churn out.