By compiling my backend code to WASM I basically do that - the client can use either a client-side 'server' or connect to a real server. The UI code itself is unchanged in either case.
I suppose the need in this case is that I have code written in a language other than JS and I want to run it in a browser; inversely I could have written the entire project in JS and hosted my backend server on say Node.
Did you mean single player? Although perhaps I'm just old and thinking about this in a strange way.
And can I clarify.. your scrabble app is web based already right? connecting to a rust web server for the game logic? And you want to embed that server by compiling to wasm? I probably should go read up on how this works.
> connecting to a rust web server for the game logic? And you want to embed that server by compiling to wasm?
I would assume so, and it being in WASM means they can use the exact same binary code on the server and in the webbrowser.
You could of course do the same thing by writing in Javascript (running in Node on the server or in the browser) but then you are in JS instead of Rust.
1) Making canvas webapps with unblockable ads built-in
2) Downloading and running random blobs of other people's code in a sandbox
do not fool yourself with this temporary feature. wasm was first for js performance. secondly for portability. and third and accidentally for sandbox.
It's funny that every time an article on new functionality for eBPF appears in LWN everybody is like "why don't they just use WASM???". More seriously, a forward only language is by definition too strict for the general case of sandboxing, unless you mean using it only for hooking the syscalls rather than as a target for your program. In particular, the Linux implementation caps your execution to 1M instructions, which is not a lot for something you'd want on your browser.
WebAssembly brings every language to the web and does it with higher performance than JavaScript.
Whereas if I understand correctly, WASM can be provided with host approved JS functions to call directly in importObject. This seems more convenient and fast.
But for a plugin system, many people would prefer to write plugins in JS itself, so for WASM plugins, they might have to be compiled to WASM first. Dont know how if there is a mature implementation of JS->WASM.
Not everyone tho, which is kinda the point of abstracting away your language for plugins. People like Python, Lua, Go, Rust, etc... Some do like JS of course, but not everybody. Re: mature implementations, I would guess worst case QuickJS probably can compile to WASM and it's small enough that your runtime will probably offset the extra blob size.
That's actually exactly what Figma is doing for their plugins. [1] Seems to be working ok, though not without some pain [2].
[1] https://www.figma.com/blog/an-update-on-plugin-security/
3) Bring back all the plugins that were taken away.
See no other use for it.
Which isn't any different from Javascript if you choose to embed the ads right into the Javascript code - but nobody does this because it doesn't make any sense.
In reality, a WASM app that displays ads would also need to serve the ad content over one of the existing ad-network mafias (serving ads any other way simply doesn't make any financial sense), and those HTTP requests initiated by a WASM blob (by calling out into JS - because that's the only way in browsers) will be blocked just as fine by existing ad-blockers.
...but I'm also not actually aware of any webpage that does this (trying to defeat ad-blockers via wasm), do you have any example?
So for a solo dev it doesn't add much, but for a web browser or something that needs plugins it could make a lot of sense.
I never understood this because... I feel like wasm (the standard) is an empty box and a lot of runtimes help you attach things to it / make it useful (able to read/write to filesystem, call the Internet, etc.)
You'd let them write in Rust or some other language that can target WASM, then you'd run the WASM blobs in a controlled sandboxed execution environment in your platform.
OK, OK, it’s a bad example. WASM is language agnostic though, so as more languages can target WASM, then the possible advantage is programming language agnosticism. If I have some code, I don’t have to re-write it in Lua.
Main benefits are isolation, binary portability, and hot reload.
Amazon uses Rust to wasm for the Prime video app and Google uses Java to wasm for Google Sheets. Both get higher performance and lower memory usage versus JavaScript:
https://www.amazon.science/blog/how-prime-video-updates-its-...
https://web.dev/case-studies/google-sheets-wasmgc
Abode uses wasm in the web based version of Photoshop:
https://medium.com/@addyosmani/photoshop-is-now-on-the-web-3...
I've yet to personally find a good use case for wasm in any project, kind of the same way I'm not quite sure what to do with a bunch of Raspberry Pis
It fills a need, I just don't know who/what has that need.
Example: Say I write a bunch of Rust async projects for fun. Scraping APIs, etc.
How/why would I choose wasm/wasmer to do that instead? I'd do it in Rust (awkwardly/in some specific non-standard way) to compile to wasm to then run in wasmer? To what benefit? Ok, that's not a good usecase/example
So what is?...