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Re:Gothic Architecture Became Spooky by parpfish on Monday October 28, 2024 @12:33PM (#41973073)
Interesting connection here to modern creepy settings leaning on liminal spaces and run-down early 90s stuff in analog horror.

The new scary settings are run down Chuck E. Cheese’s and empty office buildings.

Re:Gothic Architecture Became Spooky by amiga386 on Monday October 28, 2024 @02:07PM (#41974183)
Re:Gothic Architecture Became Spooky by parpfish on Monday October 28, 2024 @02:41PM (#41974582)
exactly.

control was amazing but had never really connected it to backrooms, but it makes sense. that final set piece synced up to the song was one of the best things i've experienced in a video game.

i didn't know it was explicitly inspired by that building, for some reason i kept thinking of this brutalist beauty that houses the FBI (https://en.wikipedia.org/wiki/J._Edgar_Hoover_Building)

Re:Gothic Architecture Became Spooky by twic on Monday October 28, 2024 @02:12PM (#41974253)
Perhaps this is what you were alluding to, but immensely popular survival horror video game Five Nights at Freddy's is set in a thinly veiled Chuck E. Cheese.
Re:Gothic Architecture Became Spooky by bee_rider on Monday October 28, 2024 @12:53PM (#41973332)
Yeah. Malls are another good one, although that seems to be a bit of a boom and bust field or something… and we’ve already had plenty of zombie movies set in malls.

Office building are an interesting one because, of course, a ton of people can imagine working in an office building (having done so).

Small colleges recently had a rough time of things, and also could be a place that is likely to generate a horror script writer, I bet we’ll get a good college horror story.