It's a fair question, but Doom and Quake were both very famous and successful.
What sticks in my craw a bit with Threes is that the clones came out really fast, and 2048 in particular because much more famous and successful, so Threes never really got the chance to shine as much as it deserved (except when die-hard fans like me keep coming out of the woodwork to hype it, as you say). And I still think Threes has a much better and deeper game design than any of the clones!
If one of the many clones and variants of Wordle had been a runaway success, and the excellent original had been relatively overlooked and forgotten, I'd similarly be promoting Wordle in threads like this.
It's not that I resent the success of 2048 -- to the contrary, the OP did a great job with it and the success is deserved. But I assume that many people who have heard of 2048 have not heard of Threes, and I'd like them to try it, because it's great.
Why? It's not a job, or even a fun hobby, to try and ensure forgotten things get the recognition they deserve.
It can get tedious if you overdo it, sure.
Sure, but this wasn't a thread about games, or sliding number games, in general, it was a thread about 2048 specifically.
However, some might imagine it to be virtuous.
This. I've never heard anyone mention Threes outside of a sub discussion about 2048. For all the people here that claim to love it, it has had very little impact outside of being discussed as being similar to, or a precursor of, 2048.
Well the great differentiator between puzzle games is the idea of the playing mechanism. The great differentiator between FPS is implementation. If I make an FPS, I didn’t really steal from Doom because the idea is pretty obvious. But if I make a sliding game that’s very similar to 2048, you might say I stole the idea. It’s like with patents, subjectively the mechanism of a FPS shouldn’t be patentable to me, but three or 2048 might be.
I think there can be a different line drawn for "what should be patentable or legally protected" and "what should be celebrated as creativity."
A clone of Tetris where the line pieces are 5 blocks tall, for instance, is not notable or creative. But also, I think someone should be legally free to make it if they're not infringing Tetris's trademarks or stealing their code.
(PS: and on a more meta level, people like us feeling super clever about "2048 helped Threes!" might be the secret sauce responsible for much of the longevity of the games' shared virality)
It's also dishonest to label 2048 as a clone. Personally I never cared much for Threes, and same I guess with my parents etc which all got hooked for a while on 2048. 2048 strikes a good balance on being accessible and challenging, most people don't want it more complicated or deeper.
If anything, the 2048 hype must have helped Threes tremendously. Instead, many people act as if 2048 was a slight on Threes somehow, stealing their thunder. I actually bought Threes based on all the comments back then, but didn't really like it. Too cutesy, and too challenging when I just wanted to mindlessly swipe.