Re:Playstation Vita Architecture (Part 1)
by Vitamin_Sushi on Wednesday October 23, 2024 @05:13PM
(#41929313)
I miss the PSP jailbreaking scene. Back when I was in high school, I made quite the pocket change cutting PCB traces on people's PSP batteries. Come to think of it, I'm pretty sure that got me interested in electronics in the first place.
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Re:Playstation Vita Architecture (Part 1)
by hansonkd on Wednesday October 23, 2024 @05:18PM
(#41929336)
Writing homebrew for PSP was my first introduction to programming and my gateway to Python (through PyGame).
Re:Playstation Vita Architecture (Part 1)
by gambiting on Wednesday October 23, 2024 @05:21PM
(#41929352)
Haha, same. And that's how I got into programming, making homebrew games for my PSP - I taught myself C++, and I even participated in several competitions for homebrew, PSPSnake was one that got thousands of downloads, for a 15 year old that was crazy cool.
Re:Playstation Vita Architecture (Part 1)
by yard2010 on Wednesday October 23, 2024 @08:27PM
(#41930665)
Haha first piece of code I wrote in C++, when I was in highschool, was for April fools joke - I made a homebrew app that should do something really could (I can't remember) and after few seconds of loading, it displayed a blue screen saying "skynet" has breached your PSP and you got pawned. After 3 seconds it showed "It's April 1 you fool". It was so stupid. It took me forever to make, but it was worth it. I gave my friends from the local PSP scene a heart attack, then a good laugh of relief.
Fun times.