Re:Godot for App Development
by isometric_8 on Wednesday September 25, 2024 @10:31AM
(#41647968)
Things might have changed since 2013, but the user is this post had their SFML game rejected by the mac store because of the menu bar not meeting spec.
https://en.sfml-dev.org/forums/index.php?PHPSESSID=ce5jim0on...
I just don't want to put all the effort into a cross platform app for it to be rejected for the same reason.
As for menu bar, why do you think a native one in particular is better? Godot has great support for menu bars already, and I'm just not sure what the native one would add to the table.