isometric_8
Re:GitHub cuts AI deals with Google, Anthropic
on Wednesday October 30, 2024 @06:34AM (#41993487)
The ageism in this comment just serves to further undermine the unsubstatiated claims that are made, a common trait of the crypto-bro-migrated-to-ai-bro movement.
Re:Godot for App Development
on Wednesday September 25, 2024 @11:21AM (#41648488)
I wasn't aware of the dropped API - good to know. The gun thing is excellent, thanks for sharing!
Re:Godot for App Development
on Wednesday September 25, 2024 @10:31AM (#41647968)
Things might have changed since 2013, but the user is this post had their SFML game rejected by the mac store because of the menu bar not meeting spec.
https://en.sfml-dev.org/forums/index.php?PHPSESSID=ce5jim0on...
I just don't want to put all the effort into a cross platform app for it to be rejected for the same reason.
Re:Godot for App Development
on Wednesday September 25, 2024 @10:03AM (#41647671)
I agree but I just wish, I wish it had three things:
- customizable native menu bar
- native file dialogs
- drag & drop support from the outside world
that would make it would be an excellent option for desktop app development.
Re:Show HN: I made a pixel art editor for Windows desktop
on Friday May 31, 2024 @04:54AM (#40532786)
Thank you for letting me know
Re:Show HN: I made a pixel art editor for Windows desktop
on Friday May 31, 2024 @04:52AM (#40532779)
I wanted to, I really did. I tried replacing the UI with an OpenGL UI of my own but I could never get smooth enough mouse drawing so I put that aside. Sorry macOS users :-(
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @04:39PM (#40528408)
- Import Photoshop PSD files
- Isometric shape tool
- Built-in pattern brushes (for things like brickwork, landscapes, fences, windows, doors, meshes etc., stuff thats painstaking to draw)
- Color ramp generator with configurable hue shifting
- Inline text tool
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @03:46PM (#40527851)
Thank you! that's encouraging
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @03:23PM (#40527658)
Thanks for the suggestion! Going to implement this.
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @03:21PM (#40527640)
I built the site in markdown and used Material for MkDocs to generate the site as static pages. Material for MkDocs automatically adds this really neat JavaScript powered search feature to the site https://squidfunk.github.io/mkdocs-material/setup/setting-up...
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @12:44PM (#40525785)
To be a bit more verbose: Most of the work is just processing RGBA data in terms of adding or removing pixels, or mixing it, and then pushing that to the display. So it's really just a straight up C++ app with some UI code.
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @12:33PM (#40525660)
Thanks for letting me know!
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @12:33PM (#40525654)
It's all MFC C++ where most of the UI controls are custom ones that I created to achieve the kind of interaction I was looking for. I used LodePng and gifanimcplusplus for processing png and gif files, the rest of the code is all in-house. I learned a lot in terms of processing RGBA as fast as possible.
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @11:55AM (#40525166)
I'll take that as a compliment, and if I've achieved nothing else, glad to give you flashbacks.
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @11:28AM (#40524858)
Thank you for the encouraging comment!
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @11:27AM (#40524852)
Yes it does support non-keyboard usage through the stylus and touch, I tested on a Wacom tablet and a Surface Pro during development - I recommend downloading the demo first to be sure that it fits your requirements.
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @08:33AM (#40522928)
Aseprite is a very good product! For me personally I don't like the interface but that's just personal taste and maybe there are others out there who might prefer something like what I've created, I would hope so. Lightcube imports PSD which last I checked Aseprite doesn't do(?), text editing is inline as opposed to a text field in a window and the shape tool includes isometric ellipse which is pain in the butt to draw. Bottom line is 80% of any pixel art editor is the same functionality as any other editor, but once you've established that you can start to add on the innovative ideas and start to differentiate. Well, that's the plan anyhow. Either way, competition is a good thing!
Re:Show HN: I made a pixel art editor for Windows desktop
on Thursday May 30, 2024 @05:28AM (#40521711)
I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (graphics programming is hard), I wanted it to be fast and as easy to use as possible, something that Photoshop users could comfortably use as a replacement. A 99% fully functional free demo is available for download (you just can't save the layered art files to disk using the demo version).
Re:Ask HN: What non-AI products are you working on?
on Tuesday March 26, 2024 @12:45PM (#39829977)
I'm working on the next update to my Pixel Art editor https://lightcube.art
Re:Flappy Dird: Flappy Bird Implemented in MacOS Finder
on Monday October 09, 2023 @04:19AM (#37818220)
In a rush to catch up with his team heading out for friday afternoon beers, Bob grabs his jacket and backpack and fails to notice he left Flappy Bird Implemented in MacOS running. It's a bank weekend. Bob doesn't know it, but his laptop SSD write cycles are being eaten up at a rate of 4 frames per second. Bob returns on Tuesday to find his SSD drive no longer works.