News for hackers. Stuff that matters.
Re:Dial-up modem sound slowed 700% is 100% creepy by Goladus on Monday June 25, 2012 @01:32PM (#4157564)
> Relevant to Hacker News... debatable.

So debate. I have used sounds and music while hacking. I know video game developers whose job title is "sound designer". This link, while not particularly advanced or profound, still inspired me to think about creating sounds in a way I hadn't before.

http://ycombinator.com/newsguidelines.html

Seems well within the guidelines to me.

Re:Dial-up modem sound slowed 700% is 100% creepy by ddunkin on Monday June 25, 2012 @04:56PM (#4158701)
Exactly, this one link provoked me to try a few things myself and I learned a few new things without even expecting it today.

I took this same app to other sounds (chainsaw, smoke detector) and it was all technically interesting. The modem tone was still the most interesting to me.

Take modem negotiation to a frequency display and zoom in, and you can actually see what the dual-tone in DTMF stands for. Heck, it looks like a piano roll if you want to take it in that direction for inspiration. Translate the row and column into a set of musical intervals and you'll be able to figure out how to play basic songs on your touch-tone phone.

Just tell me this isn't cool: http://imgur.com/sbtyY

I just found the first modem sound I could find off Google. By looking at the frequencies in the image, it is dialing 1-415-489-3565, which is still an active Earthlink dial-up number.

Small posts like this drag me in directions like this all the time. It leads me to questions I wouldn't have bothered with asking before today. This is absolutely within the guidelines and I thank the submitter for the enlightenment I received today.

Re:Dial-up modem sound slowed 700% is 100% creepy by sodiumphosphate on Monday June 25, 2012 @03:53PM (#4158388)
Here, here. I've been considering options for adding ambiance to my game, and I think this paulstretch thing is very interesting.