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Re:Breaking Down OnlyFans' Economics by BeefWellington on Friday September 13, 2024 @09:50AM (#41531262)
Same reason why kids have paid for Transformers merch, Star Wars merch, band merch, etc.

It's a brand, they like it, they want to be reminded of it and show their love of it off. It creates an "in group" which is socially valuable. Streamers are nothing special in that regard.

Re:Breaking Down OnlyFans' Economics by fourside on Friday September 13, 2024 @10:51AM (#41531775)
There is an important difference between a kid spending money on a toy versus spending it on a person.
Re:Breaking Down OnlyFans' Economics by krisoft on Friday September 13, 2024 @12:52PM (#41532967)
Would you tell us what is that important difference? Just for those of us who can't read your thoughts yet.
Re:Breaking Down OnlyFans' Economics by bikingbismuth on Friday September 13, 2024 @01:43PM (#41533407)
I think the implication is that if a kid buys a toy they will have something tangible that they can play and interact with, but tipping/donating to a streamer doesn't provide that.
Re:Breaking Down OnlyFans' Economics by vasco on Friday September 13, 2024 @12:58PM (#41533011)
I had football jerseys with my favorite player's name on them growing up and I'd look up to my birthday to see if I got one or I had to wait another year. This seems like an arbitrary decision. I don't see any difference in buying a jersey of my favorite player or a kid now getting a t-shirt merch of their favorite youtuber.
Re:Breaking Down OnlyFans' Economics by BeefWellington on Friday September 13, 2024 @04:38PM (#41534900)
I'm not talking about toys, though I'd argue they're much the same.

I'm talking backpacks, lunch boxes, t-shirts, hats, etc. You know, merch.