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Re:Keyhole – Forge own Windows Store licenses by account42 on Monday September 09, 2024 @06:48AM (#41487185)
The problem is also largely caused by publishers/developers wanting live service games instead of providing a complete product that users can then run themselves (with community-hosted servers). This makes the developer responsible for weedng out bad actors and they will of course seek technical means rather than social means which don't scale as cheaply.

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