I also noticed your game has been up on Steam since January 2022 and by the looks of it, you've done about zero marketing (steamdb.info). Hope that's on the horizon, it's a pretty darn important part of game development now!
Love the concept of your game. Reminds me of my favorite roman emperor: https://en.wikipedia.org/wiki/Aurelian
- Fellow game developer
Marketing isn’t my strong point, if I ever had the money to make another the first person I’d hire would be marketing. My boss owns a PR agency and she said she can help in getting it out to journalists but that’s about it. I tried CPC and it came in at about $1/wishlist.
Are there any methods of marketing you recommend?
Maybe announce a unique competition with a paid prize (if steam allows this).
$1/WL is good (not great or bad), depending on how much your game is going to cost and the projected WL->Sale conversion.
I recommend you read through most of the articles and blog posts here: www.howtomarketagame.com
It's a good starting place.
All in all I’ve probably spent $5000 max on it.
In all seriousness, there’s a constant nagging in TW community for more historical games. Pharaoh didn’t cut it for the wast majority of players. You could capitalize on that, the genre would benefit from that.
They gave everyone half their money back, this free upgrade, new factions, bigger map and a ton of changes. Overall its been a big push from their side to keep the player base happy.
But yeah, there's obviously a big market for historical games, from city builders, combat, etc. and I'm here for them all.
People keep bringing up Dynasties, but it’s obvious CA doesn’t know how to make successful historical titles anymore. They dropped the ball even on 3k which had some kind of potential.
It's a ton of work, especially with the number of systems - you've got combat, resource management, settlement development, food managment, espionage, diplomacy etc - these all need to play together well. And then you've got to add in the storyline, graphics, marketing -but I think I'm making pretty good progress.
I'm still using Unreal Engine 4 because I started work on that version and I haven't needed to upgrade to 5 since it's been released. I've got a free prologue that I'm releasing on October 1, so now until then is a lot of polishing to make it work well.