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Re:Isometric Projection in Game Development by kragen on Monday August 12, 2024 @08:26AM (#41223614)
i would say calling this projection isometric is 'a relatively recent error'

in an isometric projection all the edges of an axis-aligned cube are the same length. in the axonometric projection discussed here, which is dimetric rather than isometric, the vertical edges are of length 1 while the horizontal edges are of length √(1 + ½²) ≈ 1.118

is the fact that this projection is not isometric the reason zaxxon was called zaxxon and not zisom?

Re:Isometric Projection in Game Development by twelvechairs on Monday August 12, 2024 @09:31AM (#41224171)
The horizontal edges are clearly measurable. The vertical (z) axis you are making a requirement that it has to show directly on top of a tile 1X and 1Y offset. That's on you.
Re:Isometric Projection in Game Development by kragen on Monday August 12, 2024 @09:36AM (#41224211)
?
Re:Isometric Projection in Game Development by kragen on Tuesday August 13, 2024 @11:59AM (#41236687)
i have no idea what you intended to say here