Re:Isometric Projection in Game Development
by kragen on Monday August 12, 2024 @08:26AM
(#41223614)
i would say calling this projection isometric is 'a relatively recent error'
in an isometric projection all the edges of an axis-aligned cube are the same length. in the axonometric projection discussed here, which is dimetric rather than isometric, the vertical edges are of length 1 while the horizontal edges are of length √(1 + ½²) ≈ 1.118
is the fact that this projection is not isometric the reason zaxxon was called zaxxon and not zisom?
Re:Isometric Projection in Game Development
by twelvechairs on Monday August 12, 2024 @09:31AM
(#41224171)
The horizontal edges are clearly measurable. The vertical (z) axis you are making a requirement that it has to show directly on top of a tile 1X and 1Y offset. That's on you.
The only difference is if you "stack" tiles vertically they slightly offset in 2d space from ones that are offset 1x+1y.