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Re:Medieval by isoprophlex on Wednesday August 07, 2024 @04:40AM (#41179425)
https://en.m.wikipedia.org/wiki/Eurorack#/media/File%3AKeith...

How the hell do you replicate your sounds between performances, recordings, etc.

This must be the musical equivalent of people sending eachother zip files with source code instead of using git, lol.

EDIT: don't get me wrong, not dissing the approach! It looks glorious and I wish I could play with one once..!

Re:Medieval by maccard on Wednesday August 07, 2024 @06:57AM (#41180070)
Two choices - either you record this and work with the recordings, or you accept that no two performances will ever be the same and make it part of the appeal.
Re:Medieval by throwaway030 on Wednesday August 07, 2024 @04:54AM (#41179467)
I'd say most performances on these are accompanied by a DAW. Then you just record it and re-use sounds between performances. For some instruments/tracks you probably want the freedom to play it live and accept that it sounds different between performances. In fact that's the whole appeal of it in my opinion.
Re:Medieval by lewisflude on Wednesday August 07, 2024 @05:08AM (#41179529)
I like to take photos and sometimes write things down! In a sense you're assembling a sound sculpture. But once you've found a great sound and lost it, sometimes you end up finding something very similar but not quite 100%! You see this a lot with live performances from any electronic musician to be honest.

Still, most of the time you find something incredible and it's gone as quickly as it appeared!

Re:Medieval by kowbell on Wednesday August 07, 2024 @08:54AM (#41180907)
> In a sense you're assembling a sound sculpture.

Or, in the case of the Medieval, a sound scripture ;)

Re:Medieval by ygra on Wednesday August 07, 2024 @06:14AM (#41179841)
There was recently a post and discussion on this very topic here on HN: https://news.ycombinator.com/item?id=40954679

Seems complicated, indeed.

Re:Medieval by semi-extrinsic on Wednesday August 07, 2024 @07:19AM (#41180197)
As people also pointed out in that thread, some classical instruments like church organs have exactly the same problem.

Look at this one for instance: https://en.m.wikipedia.org/wiki/Organ_console#/media/File%3A... It has 522 draw knobs and 796 total controls for the musician to use. How do you play something on this organ to sound exactly like another organ?

Re:Medieval by thih9 on Wednesday August 07, 2024 @11:06AM (#41182198)
Video (audio) demo; these are different and simpler consoles, but this still gives an overview of the issue:

- https://www.youtube.com/watch?v=LMLWLM_RbNs

- https://www.youtube.com/watch?v=wvfawKQVw04

- https://www.youtube.com/watch?v=rkmn4AO85L4

Re:Medieval by sixeyes on Wednesday August 07, 2024 @04:53AM (#41179461)
Many performers use a semi-permanent patch. You effectively build a synthesizer with exactly the affordances you want, and carry the thing to the gig patched up. (Those setups tend to focus a lot of cable management too, lol, so that you can actually reach the controls)

Or, some do improvised live patching, in which the goal is NOT to replicate sounds.

Re:Medieval by arnorhs on Wednesday August 07, 2024 @04:59AM (#41179491)
You don't (mostly, except by ear) and that's part of the allure of it.
Re:Medieval by thih9 on Wednesday August 07, 2024 @05:05AM (#41179516)
That’s up to you how you do it.

You can sample certain sounds and perform with that instead.

You can patch it once and never touch again.

You can learn how to patch it exactly the same, even with 100s of cables.

You can keep parts of the patch the same. Some modules can help, saving their internal state or communicating with other modules on their own.

Etc.