Re:WebGL visual programming editor cables.gl is now open source
by pandur on Monday August 05, 2024 @03:17PM
(#41164469)
yes why did visual programming never fully took off, its somehow like vr ;)
it is like QC or touchdesigner, but you can distribute your projects on your own, without cables itself. basically like you can distribute a game you made with unity.
Re:WebGL visual programming editor cables.gl is now open source
by pjmlp on Tuesday August 06, 2024 @02:50AM
(#41168411)
Most designers on the game industry, sound composition, or electronics would be to differ, but maybe only having three industries that embraced visual programming is too niche. :)
Re:WebGL visual programming editor cables.gl is now open source
by CyberDildonics on Tuesday August 06, 2024 @10:21AM
(#41171114)
Not everything can be made into a one way graph with limited data types. Node graphs work in specific domains because they only have a few data types and don't need to worry much about side effects, ordering, branching, state and IO.
On top of that you also need a good GUI which itself is rare. Houdini has a great interface that is well designed. Touch designer is much more wonky, loose and awkward.
Re:WebGL visual programming editor cables.gl is now open source
by brcmthrowaway on Monday August 05, 2024 @02:25PM
(#41163920)
Or TouchDesigner?
I was always amazed at how sophisticated QC was, and also saddened when it was abandoned by Apple...