Re:How to build highly-debuggable C++ binaries
by pjmlp on Tuesday July 30, 2024 @03:41AM
(#41106917)
The only reason is that many still don't learn how to use debuggers, people write blog posts about language featuritis, rewrite X in Y, and then keep using debuggers as if stuck in the 1960's.
Re:How to build highly-debuggable C++ binaries
by flohofwoe on Tuesday July 30, 2024 @02:56AM
(#41106673)
Only reason I can think of is that conditional breakpoints in the debugger can be much slower than compiling that same condition right into the debuggee.
Re:How to build highly-debuggable C++ binaries
by pjmlp on Tuesday July 30, 2024 @03:42AM
(#41106918)
If the CPU doesn't support conditional hardware breakpoints, some do.
Re:How to build highly-debuggable C++ binaries
by mgaunard on Tuesday July 30, 2024 @04:44AM
(#41107231)
The rationale is explained in the article; it's for speed.
Re:How to build highly-debuggable C++ binaries
by kazinator on Tuesday July 30, 2024 @10:16AM
(#41109430)
grandparent is not advocating making it unconditional, but just adding the nop instruction to the __asm part.
Inserting an unconditional debug trap into a shipping, production executable, is a complete nonstarter. The program will receive a signal that is fatal, if unhandled.
Add a breakpoint somewhere in the code, say added as breakpoint #2. Then;
Or is there some other reason to not do this?