It can seem somewhat arbitrary. But to me a game like Diablo, Cyberpunk or Deus Ex where you are given a choice (to allocate skill points or similar) which changes the performance/abilities of the character makes its "roleplaying".
On the other hand something like Zelda or Metal Gear Solid the game play tended to change more based around obtaining certain items or reaching a certain stage of game rather than any decision based character progression
Something like Bioshock blurs the line as you make choices about which skills to obtain which alters the gameplay.
Anyway when I wrote different roles I didn't necessarily meant "trough multiple characters"
I know that the moniker has it's issues when taking it literally, but doing so too strictly makes the term almost meaningless when discussing genres. (..."even more meaningless", some may argue. ;) )
I agree this isn't a key definitional point in itself, although I think it contributes to immersion and embodiment within an RPG to have relationships with friendly characters. And I think those are two key points to making a successful RPG: immersion means I believe I am in this world, embodiment means I believe I am this character. They're not discrete things, and there are many ways to serve and balance those goals. Some people's threshold (mine, if I'm honest) is quite high for when a game qualifies to become an RPG, but it seems quite subjective and it's definitely a continuum.
In a traditional RPG, a character with sufficient stats are bound to succeed more often, whereas in an action game it really depends on the skill of the player.
avatar-mediated action vs player-mediated action.
Age of Decadence is out, then?
> turn-based combat
Baldur’s Gate (1 & 2 were RTwP) is out then?
For me, I require an RPG to require no reaction timing, if it does, it’s an action game or adventure with RPG elements.
It also had a strict round order, each character only took an action then passed to the next, with no two characters moving at the same time.
This is the kind of thing that people will argue about, but to me, a role-playing video game is characterized by a controlling party (usually) of characters with stats that can change based on the player's actions and/or progress, and turn-based combat.