That's all to say NVIDIA could pull a SGI and open their stuff, but they're going more sony style and trying to monopolize. Oh, and SGI also wrote another ancient lore library known as "STL" or the "SGI Template Library" which is like the original boost template metaprogramming granddaddy
Zero impact on Switch, Playstation, XBox, Windows, macOS, iOS, iPadOS, Vision OS.
dxvk-gplasync is a game changer for dx9-11 shader stutter.
Which Android Studios can't even be bothered to target with their NDK engines, based on GL ES, Vulkan.
Even if there's no shader stutter, Vulkan tends to use less juice than DX.
I'll definitely agree with you on Sync and Vulkan, but dlss and xess are both better than fsr.
Karol Herbst is working on Rusticl, which is mesa's latest OpenCL implementation and will pave the way for other things such as SYCL.
Realistically companies only have an obligation to make themselves profitable so really companies "should" only strive for profitability within the boundaries of the law above all else.
AMD have no obligation to drive an open standard, it's at their discretion to choose that approach - and it might actually come at the cost of profitability as it opens them up to competitors.
In this case - I believe that hardware & platform software companies that distribute a closed platform which cannot be genuinely justified as anything other than intending to prevent consumers from using competitor products "should" be moderated by regulator intervention as it results in a slower rate of innovation and poor outcomes for consumers.
That said, dreaming for the regulation of American tech giants is a pipe dream, haha.
AMD has always been notoriously bad at the software side, and they frequently abandon their projects when they're almost usable, so I won't hold my breath.
We have seen this succeed multiple times: FreeSync vs GSync, DLSS vs FSR, (not AMD but) Vulkan vs DirectX & Metal.
All of the big tech companies are obsessed with ring-fencing developers behind the thin veil of "innovation" - where really it's just good for business (I swear it should be regulated because it's really bad for consumers).
A CUDA translation layer is okay for now but it does risk CUDA becoming the standard API. Personally, I am comfortable with waiting on an open standard to take over - ROCm has serviced my needs pretty well so far.
Just wish GPU sharing with VMs was as easy as CPU sharing.