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Re:Pyxel: A retro game engine for Python by extrabajs on Thursday July 11, 2024 @03:36AM (#40934458)
I feel like there’s way too much color for this to be ‘retro’. It seems you are limited to using 16 colors at once, but those colors are drawn from a 24-bit palette unless I’m missing something.
Re:Pyxel: A retro game engine for Python by Aeolun on Thursday July 11, 2024 @05:20AM (#40934883)
I think 16 colors is plenty retro enough. No need to make it artificially ugly.
Re:Pyxel: A retro game engine for Python by Gormo on Thursday July 11, 2024 @08:11AM (#40935794)
The palette is very reminiscent of the C64 default palette to me, though not exactly the same.

EGA also used 16 colors out of a possible 64 (although the the 16 colors from CGA were most often used), and the colors here also approximate a selection from the EGA palette: https://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter#/med...

Re:Pyxel: A retro game engine for Python by whywhywhywhy on Thursday July 11, 2024 @12:03PM (#40938072)
No need for it to be ugly like CGA or EGA was ugly, plenty of retro computers had nice colors.
Re:Pyxel: A retro game engine for Python by extrabajs on Thursday July 11, 2024 @12:11PM (#40938125)
Can you name one that had a 24-bit palette?
Re:Pyxel: A retro game engine for Python by robxorb on Thursday July 11, 2024 @01:47PM (#40938958)
Amiga AGA:

https://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Archit...

As contemporary of 8-bit arch's it seems retro enough to count.