Re:Pyxel: A retro game engine for Python
by extrabajs on Thursday July 11, 2024 @03:36AM
(#40934458)
I feel like there’s way too much color for this to be ‘retro’. It seems you are limited to using 16 colors at once, but those colors are drawn from a 24-bit palette unless I’m missing something.
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I think 16 colors is plenty retro enough. No need to make it artificially ugly.
The palette is very reminiscent of the C64 default palette to me, though not exactly the same.
EGA also used 16 colors out of a possible 64 (although the the 16 colors from CGA were most often used), and the colors here also approximate a selection from the EGA palette: https://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter#/med...
Re:Pyxel: A retro game engine for Python
by whywhywhywhy on Thursday July 11, 2024 @12:03PM
(#40938072)
No need for it to be ugly like CGA or EGA was ugly, plenty of retro computers had nice colors.
Re:Pyxel: A retro game engine for Python
by extrabajs on Thursday July 11, 2024 @12:11PM
(#40938125)
Can you name one that had a 24-bit palette?
Amiga AGA:
https://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Archit...
As contemporary of 8-bit arch's it seems retro enough to count.