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Re:Bevy 0.14 – Data driven game engine by sapein on Thursday July 04, 2024 @01:43PM (#40876707)
The states improvements are definitely nice, and I did run into the whole "Unable to transition into current state" issue, as I was using it for a respawn. I ended up just making a "Respawn" state, and then quickly switch out of it to reset back to the original.

With this being in it definitely would make things a lot cleaner in some ways, as I can at least get the whole "Re-enter State" a bit easier.

Also the Observers and Hooks are really nice and will allow me to more cleanly implement a feature that I've been needing (Optional Components).

Re:Bevy 0.14 – Data driven game engine by Pyrious on Thursday July 04, 2024 @03:39PM (#40877477)
You can also check out my 3rd-party crate `pyri_state` for easier state refreshing (https://github.com/benfrankel/pyri_state/blob/main/examples/...) + other features like state pattern-matching. Just released v0.2.0 for bevy 0.14 :)