sapein
Re:Bevy 0.14 – Data driven game engine
on Thursday July 04, 2024 @01:43PM (#40876707)
The states improvements are definitely nice, and I did run into the whole "Unable to transition into current state" issue, as I was using it for a respawn. I ended up just making a "Respawn" state, and then quickly switch out of it to reset back to the original.
With this being in it definitely would make things a lot cleaner in some ways, as I can at least get the whole "Re-enter State" a bit easier.
Also the Observers and Hooks are really nice and will allow me to more cleanly implement a feature that I've been needing (Optional Components).
Re:Introduction to the A* Algorithm (2014)
on Thursday February 10, 2022 @05:28PM (#30293614)
I've come across this link before, and it's actually really useful. I used it to help me implement A* myself for a project I was working on, which worked decently for my rather simple use-case.