Re:Examining the Nintendo Switch (Tegra X1) Video Engine
by smcl on Wednesday July 03, 2024 @06:23AM
(#40864573)
This is about video encoding not about 3D performance…
Re:Examining the Nintendo Switch (Tegra X1) Video Engine
by 0xfaded on Wednesday July 03, 2024 @10:34AM
(#40866300)
I played breath of the wild during covid and was just blown away by it, both as a work of art as well as technical brilliance. Knowing the switch's limitations, it felt like a AAA demoscene. I only learned later that the Wii was also a release platform!!!
Re:Examining the Nintendo Switch (Tegra X1) Video Engine
by jonhohle on Wednesday July 03, 2024 @10:52AM
(#40866512)
It was released on the Wii-U. The Wii-U arguably has a better GPU than the Switch due to different power constraints. However, the total CPU/GPU/RAM package is much better on the Switch. I also believe that BotW was developed for the Wii-U, which crashed so quickly that porting it to the Switch made sense.
Re:Examining the Nintendo Switch (Tegra X1) Video Engine
by mistyvales on Wednesday July 03, 2024 @12:56PM
(#40867802)
I played it on the Wii U and outside of some random slowdown (which honestly happened in the Switch version), I had a great time playing it and thought it still looked and played well for such an old system.
Re:Examining the Nintendo Switch (Tegra X1) Video Engine
by 3836293648 on Wednesday July 03, 2024 @09:07PM
(#40871514)
Oh come on, Gorons do not look technically worse than in OoT/MM. You might not like the cell shaded characters but that is an artstyle and not a technical limitation and pretending it is is just disingenuous
Any close-up of view a switch game looks a bit 'yikes'. I'm still a bit unforgiving of Gorons looking worse than in N64 era.