Re:Writing GUI apps for Windows is painful
by delta_p_delta_x on Monday July 01, 2024 @12:57AM
(#40842625)
Most games don't use ImGUI, though. Like the parent commenter said, it's useful for debugging, but the actual in-game UI—HUD, inventory, map, etc—is usually rendered by yet another middleware framework like Scaleform, or something that the engine provides (Unreal or Unity).
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Nuklear is sometimes used. Anyhow, I do know of some game engines created and used by a (very large) game studio that uses ImGUI. I won't say anything else though :)
Re:Writing GUI apps for Windows is painful
by NekkoDroid on Monday July 01, 2024 @06:56AM
(#40844514)
> I do know of some game engines created and used by a (very large) game studio that uses ImGUI.
It often isn't a secret: https://github.com/ocornut/imgui/wiki/Software-using-dear-im...
Re:Writing GUI apps for Windows is painful
by summerlight on Monday July 01, 2024 @07:03AM
(#40844562)
This is true. There is a reason why Scaleform made its way to become a popular gaming UI framework even though many of its weakness. The most important focus in game UI framework should be on tools and pipelines for artists/designers and this is usually not up to engineering decisions. I won't say that using ImGUI for game is impossible, but there might be lots of tooling works ahead for production game development.