Re:
by Madmallard on Thursday June 27, 2024 @12:30AM
(#40807233)
Do you think gafferongames algorithms would be good enough or need like a scheme for basically every game mechanic that would need to be synchronized?
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Re:
by onemandevteam on Thursday June 27, 2024 @01:07AM
(#40807438)
That's above my paygrade I think. All my logic is rule based at the 600ms tick level. If you pick a berry, each tick take one step closer, then do a pick animation, then add the berry to your inventory and remove it from the bush. The client is responsible for tweening between those ticks. It might be a whole different thing to try physics/fine movements etc.