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Re:Ask HN: Who is hiring? (July 2025) on Tuesday July 01, 2025 @11:14AM (#44434731)
Application says its taken down

Show HN: Reconquer Engine – A Full-Stack JavaScript Mmorpg Engine and Game

https://github.com/ReconquerOnline/reconquer-engine

Hi everyone, I'm Chris, the developer of Reconquer Online (https://alpha.reconquer.online/). Today, I'm excited to share Reconquer Enginehttps://github.com/ReconquerOnline/reconquer-engine.Reconquer Engine provides all the necessary logic and game assets to build an OSRS-style MMORPG using Javascript. Upon building and running it for the first time, you'll have a fully functional MMORPG. It...

( Read More... | 1 comment | 3 points | on HN )
Congratulations! I've been working on a browser-based MMORPG inspired by OSRS (https://news.reconquer.online/)

What method did you use to reach out to streamers for sponsorship? Was it through email or through some other platform?

Ask HN: Are YouTube and other Google services this bad, or is it just me?

I posted a 30 second trailer to Youtube for a video game I'm developing. There are no copyright issues or anything that would violate Youtube's rules.Without contacting me or notifying me, they removed the video. In youtube studio, the reason is "Terms and policies" with no additional information. In their user guides, they say you can appeal it by hovering over that UI element, but there is no...

( Read More... | 3 comments | 4 points | on HN )
Yes, game dev and developing software for personal projects. Corporate world is insufferable.
Re: on Thursday June 27, 2024 @04:30PM (#40814760)
It's been pretty stable today since I fixed my email service.
Re: on Thursday June 27, 2024 @04:29PM (#40814749)
Not much compared to just about any completed game, but hopefully the framework is there.

You can talk to NPC's and do all their quests/tasks/riddles etc and do the goblin boss fight and quest. There is a lever-door puzzle in the basement of the chef's house.

You can fish, cook, mine, smelt, smith, woodcut, farm, and craft different items. There are some special abilities you can unlock. To me at least, the fun is just choosing your own adventure and discovering things as you go.

You do have to get used to right clicking on things to see if you can interact with them.

Re: on Thursday June 27, 2024 @02:27PM (#40813495)
Thank you for the offer on the short notice! I ended up getting verified with the other service and am happy to enter have a little stability now. I will check out mailpace though!
Re: on Thursday June 27, 2024 @11:19AM (#40811491)
Chick and egg problem with email providers. Prove you're not spam by having actual customers, then we'll allow you to send more than 100 emails.
Re: on Thursday June 27, 2024 @10:50AM (#40811129)
Just switched to an actual transactional email service so it might actually work for a bit. (oops, still need to get verified to send more than 100...)
Re: on Thursday June 27, 2024 @09:48AM (#40810503)
We need more "fun" places on the internet. It feels so dreary and manufactured most of the time.
Re: on Thursday June 27, 2024 @08:17AM (#40809666)
Turned out to be my email service blocking me for "suspicious activity". Error logs weren't helpful for some reason. I didn't realize my server would crash if it couldn't do an initial connection to the email server.
Re: on Thursday June 27, 2024 @08:13AM (#40809640)
Root cause of the issues: Trying to connect to an SMTP service to send OTP's that began to block me after "suspicious activity".
Re: on Thursday June 27, 2024 @07:16AM (#40809263)
Decided to disable email in code and try again. Not too optimistic but we'll see. Signups will fail, logins might still work if everything is cached.
Re: on Thursday June 27, 2024 @02:17AM (#40807807)
Giving up for today. I think I reached a SMTP email limit and that's causing failures elsewhere related to TCP connections. I'll look into it tomorrow. Thank you for all the feedback!

There were 5000+ successful logins! I think I need a better SMTP email provider and a way to make sure a failure doesn't crash everything else.

Re: on Thursday June 27, 2024 @01:49AM (#40807663)
Adrenaline rush from firefighting. Just changed some TCP settings. Let's see how she does now.
Re: on Thursday June 27, 2024 @01:47AM (#40807655)
Thank you!

I think, like you said, a good strategy will be to keep it fun and hobby-like as long as possible. I can definitely see the business-side of it sucking all my time and energy.

I think doing some educational materials will be a worthwhile way to market and gain interest. Community building with something like a Discord server will also help. Competing as a business with something like Jagex is 100x harder than just making a good game.

Re: on Thursday June 27, 2024 @01:07AM (#40807438)
That's above my paygrade I think. All my logic is rule based at the 600ms tick level. If you pick a berry, each tick take one step closer, then do a pick animation, then add the berry to your inventory and remove it from the bush. The client is responsible for tweening between those ticks. It might be a whole different thing to try physics/fine movements etc.
Re: on Thursday June 27, 2024 @12:59AM (#40807398)
Do you have any suggestions? Your game seemed very popular. Anything you wished you had focused more on?
Re: on Thursday June 27, 2024 @12:51AM (#40807351)
Nice job with Genfanad! That looked like a really neat game. I don't have a good plan for profitability other than try to keep my expenses as low as possible and see if I can find some way to scrape by in a year or two.
Re: on Thursday June 27, 2024 @12:34AM (#40807251)
Sorry about that. I think it's back up. I'm wondering if it hit a TCP limit for the cloud provider or something. My first commit was 15 months ago, but I spent some time doing 3d modeling before that, and lots of other failed projects that were somewhat related before that.
Re: on Thursday June 27, 2024 @12:32AM (#40807240)
Strange. Both servers at the system level stopped accepting TCP packets. It might've been my cloud provider trying to mitigate an attack. I guess I shouldn'tve killed the server. Putting it back up now.
Re: on Thursday June 27, 2024 @12:11AM (#40807124)
Looks like there is some sort of DOS attack =(
Re: on Thursday June 27, 2024 @12:03AM (#40807084)
It definitely is. Although I think their development decisions have been really bad and so there's openings for competition.
Re: on Wednesday June 26, 2024 @11:35PM (#40806937)
Yeah, one odd mechanic is that other players can block you. Since everyone spawns at the same point, it's possible some people are getting boxed in.
Re: on Wednesday June 26, 2024 @11:34PM (#40806936)
It's definitely not bang your head against a wall frustrating. Just a lot of different things to do to make it work.

People have said mobile works but I honestly haven't tried it yet. All my devices are too old to work with webgl.

Re: on Wednesday June 26, 2024 @11:18PM (#40806863)
It's a very self directed game play. You explore the world, defeat monsters, fight other players, solve puzzles, and complete quests. Some people might focus on leveling up skills, others might just want to do the quests. You can talk to other players or team up to defeat monsters. It's similar in principle to OSRS or Runescape Classic.

My plan is to develop content for the next year or so, make sure it's pretty stable, and then see what happens from there. There could be a membership option that unlocks more of the world or more playtime or something. I figure I need to make an actually good game though first before I think about monetizing it.

Re: on Wednesday June 26, 2024 @10:11PM (#40806577)
Spread the load and go to world 2: https://alpha.reconquer.online/#w2
Re: on Wednesday June 26, 2024 @09:40PM (#40806460)
Thank you. I'll add a todo item to add a webgl detector and error handling

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