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Re:Bomb Jack display hardware by mrandish on Thursday June 20, 2024 @11:25PM (#40745831)
I randomly stumbled across this impressive, home brew graphics subsystem for C64 today. The goal seems to be pushing the boundaries of what would have been possible with period-correct, through-hole 74LS parts (no FPGA or ASIC) toward advanced arcade-level graphics hardware. Quite ambitious for a one-person hobby project and, as the video below shows, very successful!

https://www.youtube.com/watch?v=MLVZav7mVcI&t

Re:Bomb Jack display hardware by ikari_pl on Friday June 21, 2024 @01:43AM (#40746534)
is it C64-specific though?
Re:Bomb Jack display hardware by ralferoo on Friday June 21, 2024 @03:56AM (#40747196)
There are numerous mentions to Z80 as well as C64, and the arcade hardware was Z80 and this project started life as a plug-in compatible board, so presumably it still has support for being driven by Z80.

If it started life as a Z80 board, probably the C64 interface is just synthesising _RD, _WR and _MREQ (and maybe _IORQ) that a Z80 design would need from the RD/_WR, clock and high address bits on 6502.

Re:Bomb Jack display hardware by wellytopness on Friday June 21, 2024 @09:05AM (#40749205)
8 data bits, write signal, reset address state logic. Each byte written will prime the 24 bit address to write to in the hardware and then store bytes with auto-incrementing address. This lets the C64, or any other machine capable of generating those signals, to write large amounts of memory to the hardware.
Re:Bomb Jack display hardware by Dwedit on Friday June 21, 2024 @04:13AM (#40747297)
What about ULAs? That's what the ZX spectrum used. They're not quite FPGAs, and not quite ASICs.