wellytopness
Re:MegaWang 2000 Turbo Edition hardware
on Tuesday October 07, 2025 @12:01PM (#45504860)
Thank you for posting :)
Re:
on Tuesday October 07, 2025 @11:18AM (#45504217)
Built using retro transistor to transistor logic that allows a near arcade perfect version of After Burner to run on the Commodore 64.
Re:
on Thursday March 27, 2025 @11:42AM (#43494807)
My "After Burner II" demo running on a real Commodore 64 with hundreds of scaled sprites, sampled audio, RGB565 colour, and higher resolution. Using my Mega Wang 2000 Turbo Edition hardware.
The SDK can be downloaded here: https://martin-piper.itch.io/bomb-jack-display-hardware/devl...
I plan to make the hardware available to purchase after one more hardware revision to optimise performance.
Re:Warren Buffett saw the selloff coming and hoarded cash
on Saturday March 15, 2025 @11:52PM (#43376850)
Good for him. It's obvious orange flump would cause a market slump.
Re:Bomb Jack display hardware
on Friday June 21, 2024 @11:58AM (#40750876)
It started off as a direct Bombjack arcade hardware replacement, it then grew way beyond what the arcade was capable of.
MAME is software, this is hardware, no relation. :) Although interestingly the first version of the hardware did allow me to find a bug in the MAME implementation.
Re:Bomb Jack display hardware
on Friday June 21, 2024 @09:09AM (#40749241)
Ahh:)
Re:Bomb Jack display hardware
on Friday June 21, 2024 @09:05AM (#40749205)
8 data bits, write signal, reset address state logic.
Each byte written will prime the 24 bit address to write to in the hardware and then store bytes with auto-incrementing address.
This lets the C64, or any other machine capable of generating those signals, to write large amounts of memory to the hardware.
Re:Bomb Jack display hardware
on Friday June 21, 2024 @09:03AM (#40749182)
This is original :) It includes new functionality like multiple layers, layer priority, multiple palettes, scaled sprites, mode7, dithering, etc
Re:Bomb Jack display hardware
on Friday June 21, 2024 @08:06AM (#40748726)
Thank you for posting. This is one of my projects. I was wondering why all the subscribers joined today.
Re:Behaviour Driven Development with 6502 code
on Thursday June 15, 2023 @08:43PM (#36349290)
If someone sold RPI Pico back in 1980s when we were using 8-bit CPUs like 6502 then that would have been like supplying alien magic technology.
Re:Behaviour Driven Development with 6502 code
on Thursday June 15, 2023 @10:38AM (#36341169)
Oh this is one of my projects, thanks for the boost. :)
This video goes into some more detail about how enhancements to Cucumber help to build more descriptive tests: https://www.youtube.com/watch?v=fdeVc2q6oB0&list=PLAAYJEX1Jb...
A SOL-20 computer from 1976 – Museum restoration
Re:A SOL-20 computer from 1976 – Museum restoration
on Sunday May 21, 2023 @07:31AM (#36019857)
This engineer has a series where he carefully restores a Processor Technology SOL-20 Terminal Computer, the world's first true home computer (1976). The computer will go to the Dutch Home Computer Museum once restored.
Re:Want to build your own graphics and audio hardware?
on Friday May 19, 2023 @05:45AM (#35999665)
That's a good idea :)
Re:Want to build your own graphics and audio hardware?
on Friday May 19, 2023 @02:16AM (#35998412)
This project demonstrates a new build of retro style audio and graphics hardware, like that seen in 1980s arcade games. It includes software emulation, an SDK, and hardware schematics.
Want to build your own graphics and audio hardware?
Re:Music Studio: Windows-based C64 SID music creator software
on Friday November 25, 2022 @02:28AM (#33740096)
Usually to get the best out of the SID the music and the instruments need to be hand optimised to work within SID constraints. This usually means being able to edit the bits/values sent to the SID hardware, which is quite a low level task.
This MusicStudio tool does allow MIDI files to be imported for final tweaking and optimisation.
Re:
on Friday November 25, 2022 @02:15AM (#33740040)
This project creates new hardware designs for audio and graphics using components commonly found in 1980s retro arcade hardware.