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Re:Land value tax in online games and virtual worlds by jayd16 on Friday June 14, 2024 @12:50PM (#40682416)
I wonder if this could be solved with a local maxima. Let the established landowners keep a (much smaller) benefit to align incentives.

Spitballing...

I wonder if it could be balanced to give an LVT discount for holding on to land for 5+ years or some such thing. In this system, we still have reduced land prices because of LVT but there's still a benefit that old money has over the default and can clutch tightly to. Suddenly, long term owners have an incentive to keep such a system else they be set at the same level as new owners.

Re:Land value tax in online games and virtual worlds by at_compile_time on Friday June 14, 2024 @01:36PM (#40682895)
That would be a disincentive to land ever being sold and I don't think we want that. It's gameable too: you just have one entity own the land, and then rather than buying and selling the land, you just buy and sell the entity.
Re:Land value tax in online games and virtual worlds by jayd16 on Friday June 14, 2024 @06:37PM (#40685802)
That's all fine because we're still in a world where LVT is above zero even while gaming it.