Re:Serious Sam handled massive amounts of enemies on 56k mod...
by meheleventyone on Thursday June 13, 2024 @05:43AM
(#40667655)
Not so much easier but enables a different class of cheats in games where players don't have perfect information, even with other schemes there is normally enough information leaked that similar cheats are possible. OTOH using a deterministic simulation prevents a whole class of other cheats.
[ Parent
| on HN ]
Re:Serious Sam handled massive amounts of enemies on 56k mod...
by nightowl_games on Thursday June 13, 2024 @10:16AM
(#40669954)
What class of cheats are prevented in deterministic simulation but possible with a dedicated server running a state synchronization netcode model? I don't think any...