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Re:Serious Sam handled massive amounts of enemies on 56k mod... by eru on Thursday June 13, 2024 @02:00AM (#40666387)
Also it's easier to cheat when your local client has all the data.
Re:Serious Sam handled massive amounts of enemies on 56k mod... by meheleventyone on Thursday June 13, 2024 @05:43AM (#40667655)
Not so much easier but enables a different class of cheats in games where players don't have perfect information, even with other schemes there is normally enough information leaked that similar cheats are possible. OTOH using a deterministic simulation prevents a whole class of other cheats.
Re:Serious Sam handled massive amounts of enemies on 56k mod... by nightowl_games on Thursday June 13, 2024 @10:16AM (#40669954)
What class of cheats are prevented in deterministic simulation but possible with a dedicated server running a state synchronization netcode model? I don't think any...
Re:Serious Sam handled massive amounts of enemies on 56k mod... by eru on Thursday June 13, 2024 @11:24AM (#40670814)
Well, unless you don't trust the server.