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Re:Microsoft blocks Windows 11 workaround that enabled local... by jasonvorhe on Tuesday June 04, 2024 @06:49AM (#40572902)
Okay then, I'll just switch my gaming rig to Ubuntu and fiddle with Wine or whatever to get my Quake Champions running. Might take a small performance hit but I'm not going to use Windows with a Microsoft account. Not ever. Not going to happen.
Re:Microsoft blocks Windows 11 workaround that enabled local... by the4anoni on Tuesday June 04, 2024 @07:00AM (#40573008)
Up to 10% performance hit isn't small. Controversial opinion, but linux isn't good for gaming even in 2024.

People who are making such things possible are doing great piece of work, but I would say it's more about gaming industry isn't ready for this. Developers still don't case about linux, performance hit is too big, anti-cheat systems have issues and Linux desktop is too fragmented.

OOBE\BYPASSNRO still works at least

Re:Microsoft blocks Windows 11 workaround that enabled local... by Kim_Bruning on Tuesday June 04, 2024 @07:58AM (#40573519)
I think it depends what games you play. Steam actually allows you to return a game if it doesn't run on your system (in fact they have a very generous return policy indeed). GOG is a bit more strict, and a bit more hit-and-miss, but also Mostly Works (tm).

The unifying factor is steam and/or heroic games launcher (and one or two others besides), which set up your system to run a particular game.

Most of the games I've bought in the past year or so Just Work (tm). Obviously YMMV.

When it comes to GOG, hilariously, sometimes installing the windows version _on linux_ is the easier option, what with wine/proton forming the universal compatibility layer.

I'm sort of wondering if we might evolve to a point where there's proton-for-windows, and then everyone can just target proton exclusively.