Re:Cheating communities have realized that they are unable t...
by out-of-ideas on Saturday June 01, 2024 @05:22PM
(#40549169)
this is true, however it all boils down to having a few years with an advantage before its broken, and then the cycle continues. vs if it were non-existant (or broken immediatly) there would be a huge influx of uncaught mice
i do miss dedicated game servers and just restricting connections based on latency; rarely having to resitrct based on datacenters vs residential
Re:Cheating communities have realized that they are unable t...
by metalcrow on Saturday June 01, 2024 @02:19PM
(#40547909)
It looks like the original poster (on the cheating forum) claims to have a solution to this in development (https://sync.top/).
I'm very inexperienced with TPMs, but it seems a theoretical solution would be a hypervisor where the Endorsement Key and Attestation Key are passed through from a real TPM, but the rest of the state in the MIMO is totally artificially generated. That is unless that state is also signed by the TPM, in which case you would need to extract the Endorsement Private key from the hardware and sign the state yourself, and as i understand it extracting the private key is designed to be near impossible at the physics level. Or you could work around that some way with a replay attack of the signatures maybe?
Re:Cheating communities have realized that they are unable t...
by snailmailman on Saturday June 01, 2024 @02:50PM
(#40548129)
I know in Proxmox there are options to add a TPM to a virtual machine. I don’t know the specifics of how it’s working behind the scenes, but I know I had to do it to setup a windows 11 VM. And it worked? Windows isn’t complaining at least. But maybe it’s just passing things through to the host’s TPM I’m not sure.
Re:Cheating communities have realized that they are unable t...
by metalcrow on Saturday June 01, 2024 @02:36PM
(#40548024)
In that case, maybe you could do a sort of replay attack? Take a TPM, record a million or so valid states and their signature, and replay those in order every boot? Assuming the TPM is deterministic on startup and you record enough states that you don't have to loop them before reboot, you would have, in effect, a swappable TPM.
Of course, if you get banned then you need to record a new TPM and use that, and that may be difficult.
Re:Cheating communities have realized that they are unable t...
by utensil4778 on Saturday June 01, 2024 @03:16PM
(#40548333)
A nonce is a token specifically meant to prevent replay attacks. There's no sane reason to assume TPM is deterministic, as that would defeat the purpose of all the security.
Re:Cheating communities have realized that they are unable t...
by metalcrow on Saturday June 01, 2024 @03:44PM
(#40548514)
You're right, i somehow skipped over that in reading. And you would want a TPM to be deterministic, after all one major use of the TPM is validating the hardware and boot state is unchanged. Is the state except of the nonce deterministic?
Re:Cheating communities have realized that they are unable t...
by snailmailman on Saturday June 01, 2024 @02:58PM
(#40548215)
Interestingly - I don’t think vanguard’s anti-cheat really requires a TPM yet? At least not on windows 10. I wonder why cheaters aren’t just sticking to windows 10?
Although I think they are doing other means of identifying hardware as well- and they are rolling out hardware-bans much more broadly in general I think.
I don’t think my main computer has a TPM, and vanguard has been at least somewhat “functional”. “Functional” only meaning that it lets me play. It has caused intermittent blue screens, which windows directly blames on Vanguard’s vgk.sys, and also it seems to kill some other driver every time I boot my PC. I’m really considering quitting League of Legends, but most of my close friends are still playing. I never noticed issues with cheaters at my skill level, and this anti cheat is so invasive, always running at startup.
Riot can claim it “doesn’t do anything unless you are in-game” but that’s not true at all. On boot every time it pops up basically saying “we killed some other service you had running. Hope that wasn’t important!” I have to reinstall and reboot any time I want to play their game now, because I’ve been uninstalling the anticheat each time I’m not playing.
i do miss dedicated game servers and just restricting connections based on latency; rarely having to resitrct based on datacenters vs residential
Kinda worried that widespread game streaming will eventually lead to games not being released at all anymore...
I'm very inexperienced with TPMs, but it seems a theoretical solution would be a hypervisor where the Endorsement Key and Attestation Key are passed through from a real TPM, but the rest of the state in the MIMO is totally artificially generated. That is unless that state is also signed by the TPM, in which case you would need to extract the Endorsement Private key from the hardware and sign the state yourself, and as i understand it extracting the private key is designed to be near impossible at the physics level. Or you could work around that some way with a replay attack of the signatures maybe?
Of course, if you get banned then you need to record a new TPM and use that, and that may be difficult.
IIRC Microsoft's original implementation of signing Primary Refresh Tokens with TPM was flawed in this way.
Although I think they are doing other means of identifying hardware as well- and they are rolling out hardware-bans much more broadly in general I think.
I don’t think my main computer has a TPM, and vanguard has been at least somewhat “functional”. “Functional” only meaning that it lets me play. It has caused intermittent blue screens, which windows directly blames on Vanguard’s vgk.sys, and also it seems to kill some other driver every time I boot my PC. I’m really considering quitting League of Legends, but most of my close friends are still playing. I never noticed issues with cheaters at my skill level, and this anti cheat is so invasive, always running at startup.
Riot can claim it “doesn’t do anything unless you are in-game” but that’s not true at all. On boot every time it pops up basically saying “we killed some other service you had running. Hope that wasn’t important!” I have to reinstall and reboot any time I want to play their game now, because I’ve been uninstalling the anticheat each time I’m not playing.
Even if this were currently true, the fact that that can change at any given time is what's far more concerning.
It's only a matter of time before single player games require always-online kernel-level DRM.
And that’s for trivial cheating never mind people putting so much effort into it