News for hackers. Stuff that matters.
Re:What UI density means and how to design for it by foobiekr on Tuesday May 21, 2024 @12:08PM (#40430310)
I think it’s actually that designers as a group feel like they should not have to understand the product they are designing. This is why the modern uis are so minimal and lacking in features for people who actually use the product in a way that is deeper than trivial.

Imagine a current era designer trying to design Photoshop without just copying an existing system. It would be useless.

Re:What UI density means and how to design for it by sirspacey on Tuesday May 21, 2024 @03:45PM (#40432939)
Figma is a counter-example.

Designing for skill curve evolution is rare, but Webflow is another product that has achieved it.

Re:What UI density means and how to design for it by skydhash on Tuesday May 21, 2024 @05:12PM (#40434024)
Before Figma was Fireworks. And it was Figma and more with less dropdowns.
Re:What UI density means and how to design for it by foobiekr on Thursday May 23, 2024 @12:30AM (#40450487)
A rare exception but also an exception in many, many ways, and a sort of hilarious situation that the UX people who use it almost exclusively produce terrible, dumbed down interfaces.