Re:Show HN: Drivr – VR with real vehicles [video]
by greghgradwell on Friday May 17, 2024 @04:38PM
(#40393977)
There are boundaries in the game that will trigger a return to start, which just computes a new path from the current location back to the level's starting location. The game coordinates are all referenced from a real origin latitude/longitude/rotation, which can be set at any time with the push of a button.
That video is rad! I had a wheel/pedals/6spd setup in college, and that made driving games so much fun.
Re:Show HN: Drivr – VR with real vehicles [video]
by ok_dad on Friday May 17, 2024 @04:38PM
(#40393978)
Agreed, sim racing is a great hobby, especially if you can’t afford a race car or don’t live near a track. In doing a six hour classic endurance race in (digital) Sicily this weekend with 24 other teams and I don’t even need a passport!
If I had a go kart and runway I would be out there myself, though, not driving it from my office!
For anyone who doesn't have a gokart and a runway and love cars I just got into the real sim racing with force feedback wheel + 8spd + clutch + ebrake and it is *so* much more realistic than I ever expected. I never understood how racing sims were so popular because I had only ever played them with a controller and I didn't know force feedback was anywhere near what it's actually like on a good wheel. My wheel can violently rip out of my hands in a crash and at only 8nm power which is nowhere near the top end wheels. About a $1k investment.
It is a completely different ballgame using a direct drive FFB setup like a Fanatec, etc. Driving a 1000whp Supra on Shuto Highway in Tokyo is so cool.
https://youtu.be/Nd5OI_iEPz0?t=372