Re:Eve Online spaceship viewer uses WebGL
by evmar on Saturday May 26, 2012 @04:01PM
(#4028181)
I'd be very surprised if Chrome didn't blacklist nouveau; perhaps you're overriding this behavior with a command-line flag? Visit about:version to check.
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Re:Eve Online spaceship viewer uses WebGL
by archivator on Saturday May 26, 2012 @04:13PM
(#4028215)
Actually, this is the first webgl demo that I've ever had trouble with. Gallium seems to cover most of the common extensions and claims support for OpenGL 2.1, GLSL 1.2, which is recent enough for most applications.
And no, I'm not overriding anything, it's always just worked.
Edit: In fact, doing a quick grep through the shipviewer.js file, they're only using GL_ARB_texture_cube_map plus a bit of framebuffer drawing, both of which are fairly standard things and should be supported by gallium. No idea what the issue might be..
Re:Eve Online spaceship viewer uses WebGL
by archangel_one on Saturday May 26, 2012 @07:24PM
(#4028693)
I have the same issue, in both Chrome and Firefox, using the nvidia binary driver.
The engine lights do look pretty though.
Why would Chrome blacklist Nouveau? I'm sure it's far less hacky than the official Nvidia binary blob.
Re:Eve Online spaceship viewer uses WebGL
by archangel_one on Saturday May 26, 2012 @07:27PM
(#4028702)
We have no idea whether the nvidia driver is hacky or not, but it does actually work quite well, whereas nouveau is (or was the last time I checked) still known to have features/cards that aren't supported.