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Re:Eve Online spaceship viewer uses WebGL by archivator on Saturday May 26, 2012 @03:10PM (#4028061)
Something must be wrong with their feature detection 'cause all I see in Chrome and Firefox are some well-rendered sky and engine lights. Linux, Chrome 19, Firefox 12, nouveau drivers.
Re:Eve Online spaceship viewer uses WebGL by runeks on Saturday May 26, 2012 @04:18PM (#4028227)
Check chrome://gpu/ in Chrome. It should say whether WebGL is enabled. I have to run Chrome with --enable-webgl --ignore-gpu-blacklist to make it work.
Re:Eve Online spaceship viewer uses WebGL by evmar on Saturday May 26, 2012 @04:01PM (#4028181)
I'd be very surprised if Chrome didn't blacklist nouveau; perhaps you're overriding this behavior with a command-line flag? Visit about:version to check.
Re:Eve Online spaceship viewer uses WebGL by archivator on Saturday May 26, 2012 @04:13PM (#4028215)
Actually, this is the first webgl demo that I've ever had trouble with. Gallium seems to cover most of the common extensions and claims support for OpenGL 2.1, GLSL 1.2, which is recent enough for most applications.

And no, I'm not overriding anything, it's always just worked.

Edit: In fact, doing a quick grep through the shipviewer.js file, they're only using GL_ARB_texture_cube_map plus a bit of framebuffer drawing, both of which are fairly standard things and should be supported by gallium. No idea what the issue might be..

Re:Eve Online spaceship viewer uses WebGL by archangel_one on Saturday May 26, 2012 @07:24PM (#4028693)
I have the same issue, in both Chrome and Firefox, using the nvidia binary driver.

The engine lights do look pretty though.

Re:Eve Online spaceship viewer uses WebGL by gcr on Saturday May 26, 2012 @04:04PM (#4028194)
Why would Chrome blacklist Nouveau? I'm sure it's far less hacky than the official Nvidia binary blob.
Re:Eve Online spaceship viewer uses WebGL by archangel_one on Saturday May 26, 2012 @07:27PM (#4028702)
We have no idea whether the nvidia driver is hacky or not, but it does actually work quite well, whereas nouveau is (or was the last time I checked) still known to have features/cards that aren't supported.
Re:Eve Online spaceship viewer uses WebGL by lloeki on Saturday May 26, 2012 @06:21PM (#4028561)
Actually this is what happened to me in Safari on Lion: most models showed up, but a few were not, only their engine plumes as you described.
Re:Eve Online spaceship viewer uses WebGL by mapleoin on Saturday May 26, 2012 @03:42PM (#4028144)
Works great on my Ubuntu's Firefox with Intel integrated graphics.
Re:Eve Online spaceship viewer uses WebGL by RegEx on Saturday May 26, 2012 @03:11PM (#4028064)
Same here on Linux.
Re:Eve Online spaceship viewer uses WebGL by stillinbeta on Saturday May 26, 2012 @10:05PM (#4028983)
I can see the ship for a second, then it explodes and disappears. Firefox 12, Linux, Intel Mesa drivers
Re:Eve Online spaceship viewer uses WebGL by mellon on Saturday May 26, 2012 @03:56PM (#4028171)
Same problem...