I loved equinox, are there plans for more levels? btw, I couldn’t play Keep Out on iPad. I guess it assumes that a keyboard is available
Thanks, there are no such plans at the moment.
Yes, we relied on UA-based mobile detection which worked back then but a few years ago Apple stopped treating iPadOS as mobile, and we never patched this.
Saw the dungeon one back then, but played it "through" now (level 12, supposed it doesn't end).
Also played thru equinox. Nice. Tight packages both!
It does end at level 15.
Congrats on finishing Equinox!
Re:Keep Out – WebGL Game
by KingOfCoders on Sunday April 28, 2024 @05:22AM
(#40187215)
If this is from 2015, any plans to open source?
Not at the moment, but thanks for your interest.
Really cool experience, sharing it around!
Would you care to share the game's music somewhere? Really hits me, i'd like to put theses in my playlists
Thanks! Yes, we plan to release the soundtrack (which we produced in-house) in the future.
Re:Keep Out – WebGL Game
by FrustratedMonky on Sunday April 28, 2024 @08:26AM
(#40188096)
I think it is because Equinox Space was posted last week and made a good splash, lot of people liked it, so someone must have explored your past stuff and found this from 2015.
I did like equinox space a lot.
Makes sense!
Re:Keep Out – WebGL Game
by huhtenberg on Sunday April 28, 2024 @08:52AM
(#40188240)
Are there any secrets?
Unfortunately no! We did want to add secret stuff like hidden doors or fake walls back then, but we had to keep scope under control since that was only a promotional demo for our studio.
Edit: not sure if you're talking about Equinox or Keep out. But my answer is true for both projects. ;)
Re:Keep Out – WebGL Game
by demondemidi on Sunday April 28, 2024 @10:32AM
(#40188873)
Started playing equinox but constantly find myself face first against a wall and struggling to turn around and get a good view. Nav is dizzying. But I love the rendering and audio.
Sorry to hear that! There are multiple control modes so I assume you're either using the mobile version or the desktop in casual mode. We've tried our best making the experience as easy to use as possible for a variety of user profiles, but it's not perfect. FWIW, the touch and mouse-only controls are similar to Google Street View.
EDIT: thanks for all the great feedback!