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Re:Microsoft at Work by ranger_danger on Saturday April 27, 2024 @09:14PM (#40185113)
Windows CE however DID finally make it onto a Sega SH-powered console, the Dreamcast.

And only within the last decade has it become easily accessible to play those games at full speed with an open source emulator, such as Flycast, mainly due to the performance impact of implementing the MMU.

Re:Microsoft at Work by Jasper_ on Saturday April 27, 2024 @10:55PM (#40185629)
The Dreamcast did allow you to use a Windows CE-based SDK, but that was rare. Katana and Ninja were the native SDKs that you could use from SEGA, without touching Windows CE at all.
Re:Microsoft at Work by ekianjo on Sunday April 28, 2024 @02:24AM (#40186445)
yeah even most sega games did not use Windows CE. I think that the exception may have been Sega Rally's port on the Dreamcast
Re:Microsoft at Work by reddalo on Sunday April 28, 2024 @05:25AM (#40187229)
Do you think they used Windows CE for Sega Rally to ease the port from the Windows version?
Re:Microsoft at Work by ekianjo on Sunday April 28, 2024 @09:07AM (#40188308)
no idea if that was a factor
Re:Microsoft at Work by ranger_danger on Monday April 29, 2024 @05:36PM (#40204404)
Re:Microsoft at Work by ranger_danger on Monday April 29, 2024 @05:36PM (#40204401)
There were 79 CE games for Dreamcast. I guess it just depends on your definition of rare.