Re:Mario meets Pareto: multi-objective optimization of Mario...
by LarsDu88 on Friday April 05, 2024 @02:14AM
(#39939187)
This is seriously the most impressive visualization I've ever seen. What tool did the author use to do this?
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Re:Mario meets Pareto: multi-objective optimization of Mario...
by simple10 on Friday April 05, 2024 @02:27AM
(#39939262)
Looks like svelte + three.js
Svelte has some pretty nice built-in scroll animation support: https://svelte.dev/repl/051cd352ce284d15b55c91c8b30fa32f?ver...
Re:Mario meets Pareto: multi-objective optimization of Mario...
by superMayo on Friday April 05, 2024 @03:40AM
(#39939674)
Author here. I'm using Svelte, which is great for interactive applications. For the event handling I'm very influenced by what https://mlu-explain.github.io/ does.
The 3d plot is made with Threejs through the Threlte wrapper. One challenge was animating the 20k points in the 3d plot, which is handled by a custom vertex shader.
Re:Mario meets Pareto: multi-objective optimization of Mario...
by simple10 on Friday April 05, 2024 @12:15PM
(#39944191)
Thanks for sharing the tech stack. It's a really impressive site.
Re:Mario meets Pareto: multi-objective optimization of Mario...
by hantusk on Friday April 05, 2024 @02:33AM
(#39939292)
more specifically it's using the svelte wrapper of three.js called Threlte: https://threlte.xyz/
Re:Mario meets Pareto: multi-objective optimization of Mario...
by _nhh on Friday April 05, 2024 @03:26AM
(#39939596)
Nothing beats https://ciechanow.ski/sound/
Re:Mario meets Pareto: multi-objective optimization of Mario...
by danans on Friday April 05, 2024 @02:33AM
(#39939290)
Looks like Svelte (https://svelte.dev/)