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Re:Mario meets Pareto: multi-objective optimization of Mario... by superMayo on Friday April 05, 2024 @03:40AM (#39939674)
Author here. I'm using Svelte, which is great for interactive applications. For the event handling I'm very influenced by what https://mlu-explain.github.io/ does. The 3d plot is made with Threejs through the Threlte wrapper. One challenge was animating the 20k points in the 3d plot, which is handled by a custom vertex shader.
Re:Mario meets Pareto: multi-objective optimization of Mario... by simple10 on Friday April 05, 2024 @12:15PM (#39944191)
Thanks for sharing the tech stack. It's a really impressive site.