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Re:The ancient world before computers had stacks or heaps by mannyv on Wednesday April 03, 2024 @03:04PM (#39921604)
Recursion in production code is bad news, because you can't control the depth of your call tree.

At some point you will crash because the runtime won't be able to allocate any more stack. And you can't preflight it because if you could preflight it you wouldn't be doing recursion.

Recursion is a nice toy, but in real life it's a ticking time bomb.

Re:The ancient world before computers had stacks or heaps by munificent on Wednesday April 03, 2024 @04:35PM (#39922738)
This is just bananas. I work in programming languages.

I currently have open in my editor a code formatter that I maintain that uses at least half a dozen recursive algorithms to traverse syntax trees and other data structures. This program is used by almost every user of our language, invoked on every save, and probably executed billions of times a day.

Recursion is fine.

Re:The ancient world before computers had stacks or heaps by Joel_Mckay on Wednesday April 03, 2024 @05:20PM (#39923331)
"Recursion is fine [for your use-case]."

In general it is naive, often dangerous, and an inefficient space/time trade-off.

I have been writing software for several decades... does that make one less insightful or more biased?

https://youtu.be/pmu5sRIizdw?feature=shared&t=31

=)

Re:The ancient world before computers had stacks or heaps by munificent on Wednesday April 03, 2024 @06:15PM (#39923949)
If you're going to make a generalization, I think recursion is fine, efficient, and rarely dangerous.

There may be use cases where it's insecure or has performance concerns, but those are the exception. Most of the time, it's fine.

We don't generally tell programmers that loops are naive, often dangerous, and risk locking up the program. They certainly can, but most just... don't.

Just like loops, recursion can make code much simpler to write, read, and maintain. Every modern language under the sun supports it for very good reasons. Use it.

Re:The ancient world before computers had stacks or heaps by Joel_Mckay on Wednesday April 03, 2024 @06:38PM (#39924216)
For many reasons, people often add nesting limits in recursive structures to at least constrain how bad they behave when something eventually does go wrong.

Parsers are far from immune to these issues.

I think we will have to "agree to disagree" here... =)

Re:The ancient world before computers had stacks or heaps by jcgrillo on Wednesday April 03, 2024 @06:45PM (#39924286)
For a fun time, make a nested json blob about 1000 layers deep[1] and in python:

  with open('lulz.json') as ayy_lmao:
      oops = json.load(ayy_lmao)
If you parse arbitrary json bytes from the Internet (for example, if you have some public Python API with no auth) then you have given the world a fun little stacktrace generator, and a way to lessen your server room's heating bill.

EDIT: btw you can do the same thing in rust's serde_json if the type you're deserializing into somehow supports the nesting, but you'd have to work for it.

EDIT2: the only (decent) way I can think to mitigate this in the python app's case is to enforce a sufficiently restrictive Content-Length at the edge, which obviously isn't possible of you expect blobs O(100Kb) uncompressed. Or you could pre-parse to detect nesting.

[1] EDIT3: on my machine in ipython right now it's 1485:

  import json

  def nest(d):
      return '{"k":' + str(d) + '}'

  def make_mess(n):
      v = 1
      for _ in range(n):
          v = nest(v)
      return v

  json.loads(make_mess(1485))  # boom
Re:The ancient world before computers had stacks or heaps by munificent on Wednesday April 03, 2024 @07:21PM (#39924637)
Parsing untrusted input on a machine where failure could affect someone other than the person who provided the input is definitely a known case to be mindful of.

You'll want to cap the maximum allowed nesting depth. Even if not using recursion, you probably don't want untrusted input to be able to make your stack data structure allocate arbitrary amounts of memory.

If you do put a nesting limit in, you can do that equally well using an actual stack or recursion. (For example, I believe v8 still uses recursive descent for parsing JSON and JavaScript. It detects and handles stack overflows to ensure that untrusted input can't blow the stack and crash. I'm not sure if it's using a hardcoded nesting limit or actually trapping the stack/heap collision somehow.)

Re:The ancient world before computers had stacks or heaps by jcgrillo on Wednesday April 03, 2024 @07:58PM (#39924898)
Yes, unfortunately in the python case the standard library's json parser has no way to configure a reasonable limit. It'll just consume stack frames until it hits the interpeter's recursion limit. And, as has been mentioned elsewhere, python stack frames are expensive for a variety of reasons.

I've run into similar issues with recursive code in java. The story gets better in C or rust, but there wre still sharp edges. I guess there are sharp edges everywhere though...

Re:The ancient world before computers had stacks or heaps by Joel_Mckay on Wednesday April 03, 2024 @07:54PM (#39924874)
You mean like the reply depth limit in forums like YC.

Shouldn't you stick to a depth-first branch reply limit until moving to the next fork.

I want to respect your beliefs. =)

Re:The ancient world before computers had stacks or heaps by Joel_Mckay on Wednesday April 03, 2024 @07:03PM (#39924444)
In general, most json/bson parsers like libbson have a rather shallow depth restriction (xerces also constrains this if I recall.)

And yeah, recursion is avoided in some shops for good reasons.

Re:The ancient world before computers had stacks or heaps by jameshart on Thursday April 04, 2024 @08:36AM (#39929621)
There’s an easy way to figure out if recursion is fine for your usecase

   def isRecursionOk(problem)
       for (subProblem in (breakDownIntoSubProblems(problem))
           if ! isRecursionOk(subProblem) return false
       return true
Re:The ancient world before computers had stacks or heaps by hughdbrown on Thursday April 04, 2024 @11:52AM (#39931985)
This code terminates only if all child-problems eventually are found not to have subproblems. So either it has infinite subproblems or it returns true. So recursion is good for a use case unless the problem decomposes into infinite subproblems, but in that case this test function never returns false.

Makes more sense to do it as breadth-first with only one return value:

   from collections import deque
   def isRecursionOk(problem):
       q = deque(problem)
       while q:
           problem = q.popleft()
           q.append(list(breakDownIntoSubProblems(problem)))
       return true
Re:The ancient world before computers had stacks or heaps by Joel_Mckay on Thursday April 04, 2024 @11:53AM (#39931997)
"kernel: Out of memory: Kill process 9163 (Insulin-pump-task) score 511 or sacrifice child"

There are safer hobbies available like snake juggling =)

Re:The ancient world before computers had stacks or heaps by josephg on Wednesday April 03, 2024 @03:56PM (#39922264)
If you're using some sort of balanced tree (red-black, AVL or a b-tree of some sort), the depth of the tree is guaranteed to be log(n) where n is the number of items. If you recursively descend down the tree, the number of stack frames involved will never exceed the height of the tree.

If you have a binary tree with 1 billion elements, the depth will be 20. In a b-tree with a reasonable node width (eg 16), assuming 50% occupancy the depth will be about 8.

This is, in practice, totally fine. You won't exhaust your stack traversing a balanced tree.

Re:The ancient world before computers had stacks or heaps by naasking on Wednesday April 03, 2024 @06:27PM (#39924084)
> Recursion in production code is bad news, because you can't control the depth of your call tree.

Of course you can, if you wanted to, just like you can control the iteration count of a loop. It's not even hard. This is simply a non-issue.

Some algorithms are much more naturally expressed recursively and writing the imperative equivalent with manual stack handling is just annoying. Stack growth is just something you don't have to worry about for almost all scenarios you're likely to encounter.

Re:The ancient world before computers had stacks or heaps by jcgrillo on Wednesday April 03, 2024 @07:36PM (#39924744)
> This is simply a non-issue.

Well, it's about the tradeoffs right? If I have a recursive algorithm that's growing the stack (assuming no TCO, because few languages people actually use in production support it) I'm trading execution time, space, and reliability for economy of expression. In reverse order:

- reliability: if, as you suggest, I implement some hard depth limit (which is necessary because all the processes which are running concurrently need to not exceed my max stack depth), and assuming generally that things grow over time (more users, more concurrent processes, more recursive calls needed to get the job done) we face two issues. (1) theres a complicated relationship between the maximum number of concurrent processes and the maximum allowable recursion depth. Getting it wrong could crash the entire program! If this is a web server that's means we just killed a whole bunch of connections all at once. (2) eventually, over time, we'll need to raise the recursion limit, which entails rebalancing the concurrency limit. Hard walls like this are bad news in systems. If instead this was implemented iteratively the system would degrade softly as the iteration count grows--each process would take longer to complete, but they'd still all complete. Assuming I'm monitoring process execution time I can predict and respond to this proactively instead of being faced with an emergency where the system is just completely broken.

- space: this is obvious I guess, more stack frames == more memory. The problem is worse in some languages than others.

- time: this may be less obvious, and there may be optimizations which render it false, but generally in my experience iterative code gets pipelined better and runs quicker.

> Stack growth is just something you don't have to worry about for almost all scenarios you're likely to encounter.

I guess that depends on the situation. I've encountered hard walls and performance issues from recursion enough times in my career thus far that I make the extra effort to avoid it. I could totally see the value, though, in areas where you know ahead of time how the recursion depth will scale over time. More often than not, though, that's unknowable at implementation time so better err on the side of caution.

EDIT: upon re-reading this I think it might have been clearer if I insted wrote "task" every time I wrote "process"--I'm not talking specifically about any OS feature.

Re:The ancient world before computers had stacks or heaps by furyofantares on Wednesday April 03, 2024 @08:54PM (#39925267)
They were referring to algorithms that need to use that much space either way and where the alternative is maintaining your own stack.
Re:The ancient world before computers had stacks or heaps by jcgrillo on Wednesday April 03, 2024 @09:14PM (#39925448)
Even in that case there's a tradeoff, if that stack needs to be large you can maintain it on the heap. Now you can do that to some extent with either a recursive implementation or not of course, but it's still a matter of deciding which is the better approach. It's not simply the case that "you can always just use recursion and it'll be totally fine mostly".
Re:The ancient world before computers had stacks or heaps by naasking on Wednesday April 03, 2024 @10:18PM (#39925848)
I think you're overthinking it. Here are probably the people who need to worry about recursion depth: embedded developers working with limited memory, and developers working on data systems that process huge data sets (and even this is debatable as stack growth is log n with these tree data structures).

My process for deciding when to use iteration or recursion is simple: if each step needs to keep context then use recursion, otherwise use iteration (unless recursion with TCO is the native idiom of course).

I've never had an issue that wasn't an obvious bug that iteration would have somehow solved. If any bug that terminated a thread was fatal to the whole process then I suggest the thread termination handler should handle this more gracefully.

Increased space usage is a non-issue IMO. Translating a stack frame to a data structure you manage as an explicit stack requires the same space within a small constant factor.

And an oft-ignored factor is the cleanup advantages of allocating on the stack, which offsets any space and time disadvantages you might see with recursion.

Re:The ancient world before computers had stacks or heaps by jcgrillo on Thursday April 04, 2024 @01:03AM (#39926726)
> I think you're overthinking it

Quite likely :)

> And an oft-ignored factor is the cleanup advantages of allocating on the stack, which offsets any space and time disadvantages you might see with recursion.

This is a very good point.

Alright, you've convinced me to start playing with recursion again. Just not in java or python.

Re:The ancient world before computers had stacks or heaps by Joel_Mckay on Wednesday April 03, 2024 @07:19PM (#39924610)
From my perspective, the main issue it causes (besides flood risks) is an overlapping state dependency that can process-bind large areas of fragmented memory.

So, if you try to unroll naive recursive code, than one wins n-many issues instead of 1 predictably separable one. Sure one could pass in a mutex etc., but it is back to using a global again and a single-core bounded context.

Best of luck, =)

Re:The ancient world before computers had stacks or heaps by EnigmaFlare on Wednesday April 03, 2024 @09:28PM (#39925551)
That sounds awfully complicated modifying a recursive algorithm to control the recursion depth. By that, I mean, if sometimes the data happens to be a very deep unbalanced tree that would cause a stack overflow with a naive recursive algorithm, you detect that situation and make it work. Isn't that much harder than just using your own stack (from a library/framework)?
Re:The ancient world before computers had stacks or heaps by munificent on Thursday April 04, 2024 @10:29AM (#39930872)
> That sounds awfully complicated modifying a recursive algorithm to control the recursion depth.

An easy way to do it is to just pass a separate "depth" integer parameter into the recursive function. It then passes that +1 when it makes a recursive call. At the top of the function, if the depth is above your chosen limit, you bail out in some way instead of continuing to recurse.

> you detect that situation and make it work.

If you really do need to "make it work" for arbitrarily-deeply nested inputs, then you are actually better off using a heap-allocated stack instead of recursion.

But in most cases, a recursive implementation will only exceed the stack if the input is malicious or pathological and you can just fail in that case.

Re:The ancient world before computers had stacks or heaps by EnigmaFlare on Friday April 05, 2024 @10:30PM (#39949512)
OK, controlling the recursion depth just means failing more gracefully than a stack overflow. The GP's statement that nobody's likely to encounter a bigger problem is silly. It can happen walking a mesh of a 3D model where perfectly valid geometry or ordering might lead to a million-deep branch.
Re:The ancient world before computers had stacks or heaps by naasking on Saturday April 06, 2024 @09:35AM (#39952348)
> The GP's statement that nobody's likely to encounter a bigger problem is silly.

I didn't actually say that, but even supposing I meant that, walking a 3D mesh in a way that requires you to keep stack context sounds like a pretty unlikely/niche scenario, so it seems even that stronger statement is true.

Re:The ancient world before computers had stacks or heaps by EnigmaFlare on Monday April 08, 2024 @01:35AM (#39966503)
I must have misunderstood your "Stack growth is just something you don't have to worry about for almost all scenarios you're likely to encounter.".

It's fairly intuitive to walk a mesh recursively by following adjacent edges and you have to keep track of where you've been which means storing a lot of data somewhere. Maybe there are better algorithms but sometimes you just reach for what's most obvious. I suppose there are many analogous applications of traversing a graph structure.