Re:The ancient world before computers had stacks or heaps
by Joel_Mckay on Wednesday April 03, 2024 @07:19PM
(#39924610)
From my perspective, the main issue it causes (besides flood risks) is an overlapping state dependency that can process-bind large areas of fragmented memory.
So, if you try to unroll naive recursive code, than one wins n-many issues instead of 1 predictably separable one. Sure one could pass in a mutex etc., but it is back to using a global again and a single-core bounded context.
So, if you try to unroll naive recursive code, than one wins n-many issues instead of 1 predictably separable one. Sure one could pass in a mutex etc., but it is back to using a global again and a single-core bounded context.
Best of luck, =)