Re:From scratch OpenGL and shaders with raw Xlib
by jsheard on Saturday March 30, 2024 @10:30AM
(#39875240)
"WebGPU" is a misnomer, one nice thing about it is that it's not actually married to the web. Dawn, the C++ implementation used in Chrome, and wgpu, the Rust implementation used in Firefox, are both standalone libraries that you can link into a native application and use their portable abstraction without touching Javascript or Electron or any other web tech.
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Re:From scratch OpenGL and shaders with raw Xlib
by somethingsome on Saturday March 30, 2024 @10:48AM
(#39875401)
It is maintained by the w3c, not used extensively by the businesses that will employ the students, it's easy to go from OpenGL to Vulkan. I can reconsider it and happily use it if I have more arguments in favor of it, but from what I see it doesn't seem groundbreaking and adds a layer of complexity in comparison to OpenGL 4.x without really improving the learning curve or the capabilities.