Re:The Super Mario Maker community faces its final boss
by a_t48 on Saturday March 23, 2024 @09:59PM
(#39804528)
You can start off with a start input to unpause the game, for instance.
[ Parent
| on HN ]
Re:The Super Mario Maker community faces its final boss
by Retr0id on Saturday March 23, 2024 @10:13PM
(#39804606)
That doesn't solve the problem, in the general case (it might work acceptably well in practice, though)
Re:The Super Mario Maker community faces its final boss
by ikiris on Sunday March 24, 2024 @02:59AM
(#39805537)
if your controller has such loose timing that you can't match a 10ms window reliably, you're doing something very wrong.
'
Re:The Super Mario Maker community faces its final boss
by lmm on Sunday March 24, 2024 @03:34AM
(#39805641)
Match a 10ms window how far away from your last sync point? Every clock has a drift rate.
Re:The Super Mario Maker community faces its final boss
by themoonisachees on Sunday March 24, 2024 @06:32AM
(#39806255)
I get where you're going, but also consider the level is 17 seconds long. It's not unreasonable to think he just ran it a few times until the clocks decided to cooperate.