Re:What part of Rust compilation is the bottleneck?
by foota on Saturday March 16, 2024 @04:23AM
(#39724211)
It looks like the profile they're build on already supports those, I think the intention here is to present a sort of at a glance view that could be quickly analyzed.
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Re:What part of Rust compilation is the bottleneck?
by hobs on Saturday March 16, 2024 @06:08AM
(#39724610)
Makes sense. In my opinion I would just generate fake flamegraphs then - they are much more readable and the format is dummy easy to fake.
Re:What part of Rust compilation is the bottleneck?
by kobzol on Saturday March 16, 2024 @06:42AM
(#39724732)
Yeah, I actually generated these small charts out of a flamegraph, because it contains too much information and isn't easily split into three distinct parts. And once you condense the information into just 3 blocks, then using a flamegraph doesn't really add any further value, IMO.