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Re:What part of Rust compilation is the bottleneck? by hobs on Saturday March 16, 2024 @03:42AM (#39724022)
Good article, just throwing out there that flamegraphs would be exactly what you need for visualizing this stuff.
Re:What part of Rust compilation is the bottleneck? by foota on Saturday March 16, 2024 @04:23AM (#39724211)
It looks like the profile they're build on already supports those, I think the intention here is to present a sort of at a glance view that could be quickly analyzed.
Re:What part of Rust compilation is the bottleneck? by hobs on Saturday March 16, 2024 @06:08AM (#39724610)
Makes sense. In my opinion I would just generate fake flamegraphs then - they are much more readable and the format is dummy easy to fake.
Re:What part of Rust compilation is the bottleneck? by kobzol on Saturday March 16, 2024 @06:42AM (#39724732)
Yeah, I actually generated these small charts out of a flamegraph, because it contains too much information and isn't easily split into three distinct parts. And once you condense the information into just 3 blocks, then using a flamegraph doesn't really add any further value, IMO.
Re:What part of Rust compilation is the bottleneck? by hobs on Saturday March 16, 2024 @08:26PM (#39730712)
/shrug that's fair, with only like four things its not that much more readable.