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Re:Vision Pro: What we got wrong at Oculus that Apple got right by wolverine876 on Friday March 15, 2024 @11:40AM (#39716971)
I'm confused by comments like this one. Apple very specifically designed Vision Pro to address this problem, going to great lengths to make the outside world visible to the user and the user's eyes visible to others, and marketing that they don't want to create isolation. It is also described in the article (where the author thinks they went too far).

What do you think of how the Vision Pro addresses this problem?

Re:Vision Pro: What we got wrong at Oculus that Apple got right by beAbU on Friday March 15, 2024 @11:45AM (#39717017)
Most decent NC headphones have audio passthrough which allows you to temporarily easily hear the outside world without problem.

Do you enjoy talking to a colleague while they still have their headphones on, even if you know they have this setting on?

Re:Vision Pro: What we got wrong at Oculus that Apple got right by tsimionescu on Friday March 15, 2024 @12:53PM (#39717847)
The "user's eyes visible to others" part has been widely panned, even by the most enthusiastic reviews. There are two major problems with it.

One, it's not the actual user's eyes, it's just a bad rendition of some eyes - without any of the extremely subtle facial expressions that happen with the skin around the eyes, and without any amount of certainty from the other that they are correctly reflecting exactly what you're looking at. We are extremely good at noticing exactly which direction another human is looking in, and when theire gaze shifts, so even minor inaccuracies or lag are jarring.

Much worse, the screen they used is so bad that the eyes are barely visible in almost any amount of lighting.

Either way, even if this "solution" actually worked, the visor still covers far too much of the face to be able to get a normal expression.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by wolverine876 on Friday March 15, 2024 @12:59PM (#39717920)
The OP didn't pan it.