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Re:Motion blur all the way down (2022) by jvanderbot on Monday March 04, 2024 @03:31PM (#39595644)
I appreciate the attention to detail in this thread.

I think the only thing I can say here is - I dont see anything weird when I turn my head, and when FPS games added blur to "character moves his own body", it felt much less natural, not more. So, to answer question a few posts up "how would we do it?" I'd just say "The way we always have before we got enough GPU to make everything look like a movie"

Re:Motion blur all the way down (2022) by account42 on Tuesday March 05, 2024 @06:15AM (#39601944)
> The way we always have before we got enough GPU to make everything look like a movie

Actually I think motion blur is more of a (futile) attempt to hide low frame-rates because we don't have enough GPU to render the ever more demanding scenes.